Weekend Confirmed Episode 56

By Garnett Lee, Apr 15, 2011 11:00am PDT

Billy Berghammer visits with Jeff and Garnett on this week's show and kicks things off with an all-Nintendo first segment of Whatcha Been Playin? But that's only the beginning as other games like Rift, Inversion, Twisted Metal, Hunters: Episode One HD, and more. Riding on the wave of resurfaced rumors about a forthcoming Wii HD, the subject of how the current generation may evolve more gracefully into the next become the central topic of the conversation in the Warning. And we wrap things up with a full slate of news in the Front Page capped off with Finishing Moves.

Weekend Confirmed Ep. 56: 04/15/2011

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If you're viewing this in the GameCenter application, you can play Weekend Confirmed Episode 56 directly.

Weekend Confirmed comes in four segments to make it easy to listen to in segments or all at once. Here's the timing for this week's episode:

  • Whatcha' Been Playin Part 1: Start: 00:00:00 End: 00:28:48

  • Whatcha' Been Playin Part 2: Start: 00:29:32 End: 00:59:31

  • The Warning: Start: 01:00:42 End: 01:33:32

  • Featured Music "Airplane" by Soni Shine and the Underwater Sounds: 01:33:32 End: 01:36:46

  • Front Page news: Start: 01:36:46 End: 02:10:11

This week's featured music is the track "Airplance" by Philadelphia-based Sonni Shine and the Underwater Sounds. They are a fusion rock/reggae band consisting of Sonnie Schwartzback on vocals and guitar, Sean Youngman on drums, Kenny Shumski on bass, and Billy Campion on guitar.

They have upcoming shows Asbury Park in NJ at The Saint on April 19, in Philadelphia at Silk City on April 27, and again at Asbury Park in NJ at Langosta Lounge on April 29. You can check out their upcoming tour info and buy their first EP for 5 Bucks on the Sonni Shine and the Underwater Sounds MySpace page.

Original music in the show by Del Rio. Get his latest Album, The Wait is Over on iTunes. Check out more, including the Super Mega Worm mix and other mash-ups on his ReverbNation page or Facebook page, and follow him on twitter delriomusic.

Jeff can also be seen on The Totally Rad Show. They've gone daily so there's a new segment to watch every day of the week!

Remember to join the Official Facebook Weekend Confirmed Page and add us to your Facebook routine. We'll be keeping you up with the latest on the show there as well.

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Comments

  • Re: How to make CO-OP Matter to the unconverted

    Hey guys, long-time listener, infrequent poster. Thanks again for that great Toronto Tweetup, Jeff!

    Regarding Garnett's comments about the importance of co-op, you're already preaching to the converted with folks like myself, but I absolutely feel that co-op is crucial to the future of gaming as we know it, especially in the first-and-third person shooter space, as players of our generation get older and can no longer keep up with the hordes of youngsters that are practically born with game controllers in their hands and are able to pick up the vocabulary of shooters so quickly that it might as well be in their DNA.

    It's funny, because it seems like15-20 years ago, I always found myself lamenting that not enough games had co-op (in particular, arcade ports that inexplicably came to consoles as single-player affairs, such as Ninja Warriors, Final Fight, Growl, Moonwalker, etc.). Then when the power of consoles finally caught up to the arcades about 10 years ago, I had grown up, I was no longer living at home with my brothers (in fact I was ironically living in Japan, the home of videogames) and all my friends had likewise moved away. Isolated from my friends at large and realizing that the Japanese were much more insular gamers than I had imagined--and by choice, no less--I then found myself lamenting the lack of online play that was so common on PCs but so rare on consoles -- you can imagine how vexing the death of the Dreamcast must have been for me, how disappointed I was with the PS2's subsequent entry into online with the broadband adapter and the c***-blocked feeling I had owning a Japanese Xbox but still waiting for Xbox Live to come into being.

    But it seems like you can never have it all. Even today, when concepts like online multiplayer, cross-game-chat and Party chat and campaign co-op are so common, there's always something missing. For example, Scott Pilgrim vs. The World (the current River City Ransom of this generation of consoles) shipped with offline co-op but no online co-op. Same goes for titles such as Bionic Commando Rearmed 1&2, which should have been no-brainers. Then you have the much more common reverse, games that offer great online co-op play but no offline co-op split-screen play, to which we can chalk up almost any top-tier FPS outside of the Halo or Gears of War games. Then finally, you have games that appear to get it right but once you jump in and play them you realize that they are ultimately cluster-f**ks, such as Hard Corps Uprising Re-armed and Tekken 6, where only one of the two players playing can actually take advantage of all the XP and upgrades (both practical and cosmetic) that they have earned through extensive play, while the second player is stuck playing a default character and is unable to reap the benefits from all the hours they have sunk into the game on their own.


    Bottom line, "online-offliine-drop-in-drop-out co-op" (that is, the whole phrase, not just parts of it) needs to become a new and permanent part of the vocabulary for multiplayer co-op games going forward. X-Men Arcade got it right (I think). Halo 3-Reach got it right (except for the drop-in part). Left 4 Dead 1&2 got it right. Gears 1&2 got it right and Gears 3 is looking to absolutely nail it with 4-player co-op. And Brink has a pretty good chance of nailing it too, if its melding of campaign and PVP multiplayer lives up to what developer Splash Damage is promising. Most importantly, each individual player's time and effort that they have poured into the game and the experience they have earned NEEDS TO COUNT, otherwise there is no point in offering up co-op in the first place. In co-op, everyone needs to have fun, everyone needs to matter, and everyone needs to benefit from playing as a team. THAT is what online co-op is going to have to do to matter to newcomers, otherwise, they will simply pass on the experience and choose a game that reaps better rewards for being a team-player, or stick to versus multiplayer. Thanks for hearing me out.