Weekend Confirmed Episode 56
by Garnett Lee, Apr 15, 2011 11:00am PDTBilly Berghammer visits with Jeff and Garnett on this week's show and kicks things off with an all-Nintendo first segment of Whatcha Been Playin? But that's only the beginning as other games like Rift, Inversion, Twisted Metal, Hunters: Episode One HD, and more. Riding on the wave of resurfaced rumors about a forthcoming Wii HD, the subject of how the current generation may evolve more gracefully into the next become the central topic of the conversation in the Warning. And we wrap things up with a full slate of news in the Front Page capped off with Finishing Moves.
Weekend Confirmed Ep. 56: 04/15/2011
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If you're viewing this in the GameCenter application, you can play Weekend Confirmed Episode 56 directly.
Weekend Confirmed comes in four segments to make it easy to listen to in segments or all at once. Here's the timing for this week's episode:
- Whatcha' Been Playin Part 1: Start: 00:00:00 End: 00:28:48
- Whatcha' Been Playin Part 2: Start: 00:29:32 End: 00:59:31
- The Warning: Start: 01:00:42 End: 01:33:32
- Featured Music "Airplane" by Soni Shine and the Underwater Sounds: 01:33:32 End: 01:36:46
- Front Page news: Start: 01:36:46 End: 02:10:11
This week's featured music is the track "Airplance" by Philadelphia-based Sonni Shine and the Underwater Sounds. They are a fusion rock/reggae band consisting of Sonnie Schwartzback on vocals and guitar, Sean Youngman on drums, Kenny Shumski on bass, and Billy Campion on guitar.
They have upcoming shows Asbury Park in NJ at The Saint on April 19, in Philadelphia at Silk City on April 27, and again at Asbury Park in NJ at Langosta Lounge on April 29. You can check out their upcoming tour info and buy their first EP for 5 Bucks on the Sonni Shine and the Underwater Sounds MySpace page.
Original music in the show by Del Rio. Get his latest Album, The Wait is Over on iTunes. Check out more, including the Super Mega Worm mix and other mash-ups on his ReverbNation page or Facebook page, and follow him on twitter delriomusic.
Jeff can also be seen on The Totally Rad Show. They've gone daily so there's a new segment to watch every day of the week!
Remember to join the Official Facebook Weekend Confirmed Page and add us to your Facebook routine. We'll be keeping you up with the latest on the show there as well.
Wargame: Airland Battle trailer details dynamic campaign
Halo 'Bootcamp' confirmed by Microsoft
Weekend PC download deals: Tomb Raider for $14
Game Dev Tycoon studio outlines future plans
Baldur's Gate 2 Enhanced already has 350,000 words of new content




Comments
The problem is that console generations are not simply "more powerful versions of their predecessor's" as Jeff suggested. The Xbox 360 has a completely different architecture than the original 360, making it a very different machine to develop for.
For example, the original XBox had a built in harddrive. This meant that every game engine could be built from the ground up to take advantage of the harddrive. Not so with the 360.
Because Microsoft decided to release a version of the 360 that had no harddrive, it means every single game developed on the console has to be designed from the ground up to work without a harddrive. This requires a completely different type of game engine, and presents a big challenge for developers compared to the generation before.
For example, Bungie had great difficulties leading up to the lauch of Halo 3. The entire Halo engine had been designed to work with a harddrive, which made Halo 3 a huge technical challenge. Halo 3 came very close to needing mid-level loading points. It took massive engine modification to make the game work in a similar fasion to the previous generation.
These kind of differences in hardware are common across console generations, and are just as common across different platforms within the same generation. The PS3 and 360 have completely different architecture. Just look at how much trouble developers have getting a game built for the 360 to run properly on the PS3..... most multi-platform games on the PS3 suffer from frame rate issues, longer loading times, fewer lighting effects, and lower screen reolutions. Yet PS3 exclusives are arguably the best looking console games.
I think that as long as there are different pieces of hardware being built by different manufacturers, developers will need to taylor games to specific technical designs.
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