Weekend Confirmed Episode 55

By Garnett Lee, Apr 08, 2011 11:00am PDT

Scheduling challenges make it a three-chair show this week. On the upside, that means there's plenty of room to spread out for Jeff, Garnett, and this week's guest Andrea Rene, host of Mahalo Video Games Today. They get right in to Whatcha Been Playin? with The Dishwasher: Vampire Smile, Ratchet and Clank All 4 One, and more. An unexpected debate on whether survival horror games must be scary spills into the Warning before taking up the question of "narrative dissonance" raised by the Sword and Sorcery developers Superbrothers, who also drop a tune from the game's soundtrack on us for this week's featured music. We wrap it all up with videogame news in the Front Page and Finishing Moves.

Weekend Confirmed Ep. 55: 04/08/2011

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If you're viewing this in the GameCenter application, you can play Weekend Confirmed Episode 55 directly.

Weekend Confirmed comes in four segments to make it easy to listen to in segments or all at once. Here's the timing for this week's episode:

  • Whatcha' Been Playin Part 1: Start: 00:00:00 End: 00:27:15

  • Whatcha' Been Playin Part 2: Start: 00:28:061 End: 00:58:40

  • The Warning: Start: 00:59:50 End: 01:31:40

  • Featured Music "COM-64" by Jim Guthrie: 01:31:40 End: 01:32:58

  • Front Page news: Start: 01:32:58 End: 02:14:44

This week's featured music is the track "COM-64" by Jim Guthrie from the iPad (and soon iPhone) game, Sword and Sworcery. Guthrie (jampants on Twitter) is a composer/singer/songwriter in Toronto with a legendary solo discography, he's a veteran of bands like Royal City & Islands and an acknowledged influence on other Canadian success stories like Broken Social Scene, Feist, Arcade Fire, and Owen Pallett (formerly Final Fantasy).

The Sword and Sworcery EP is available in digital form through iTunes and Bandcamp or as a 12" vinyl. Get all the details from the game's music page. And of course, the game is also out now on iPad and should be soon for iPhone/iPod Touch.

Big thanks go out to Craig (the1console on Twitter), artist, animator, and writer on Sword and Sworcery, for connecting with us.

Original music in the show by Del Rio. Get his latest Album, The Wait is Over on iTunes. Check out more, including the Super Mega Worm mix and other mash-ups on his ReverbNation page or Facebook page, and follow him on twitter delriomusic.

Jeff can also be seen on The Totally Rad Show. They've gone daily so there's a new segment to watch every day of the week!

Remember to join the Official Facebook Weekend Confirmed Page and add us to your Facebook routine. We'll be keeping you up with the latest on the show there as well.

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  • A couple of point I'd like to make towards female characters in video games

    As far as female leads go i think that the best game that has had one and even treated the fact, is the original No One Lives Forever back in 2000. I think the writing in that game some of the best from back in the day. It was set in the 60's and was used as environment of social change for some of the themes (as well as the Spy thing obviously). Cate Archer had to deal with fact she was a woman in this era, as well as other adversities in her life.
    Yes she is a good looking character, but in the game Cate Archer has to actually deal with the fact she is seen to be nothing more than a good looking woman. Some of the other characters treat her as such and nothing more, such as one of her own bosses, so she (you) have to prove yourself to. This also created great (and often humorous) dialog between the characters in the game, even to the point when, as a dude, i felt "yeah take that you sexist twerp" when she made a sarcastic comment back to someone. Also the main antagonist reveal at the end was great as she was similar but handled her adversities differently. Its not the (only) reason to play this game, but it was cool this stuff was there, in my opinion. A great game for one made in 2000.
    Interestingly, the sequel, while a good game, didn't really tackle these things the same. It may have been "to much" over two games, but interestingly they changed the facial features of Cate to a more universal attractive look, as not everyone thought her attractive in the first game.

    Which brings me to my second point which is if you are not worried about money and interest, but making the most possible money and interest in the short term, then things aren't going to change and you aren't going to make something that will. If a game maker is not willing to make something that in terms of characters, themes etc, wont cater to all or even most people, then chances are that it wont do anything significant in these areas. Obviously indie and mobile seems like better fit for something like this to happen, while big studio/publisher titles that have done this (e.g. see NOLF above) haven't seen the rewards they like to see. But even with indie and mobile getting more populous and competitive, I worry about it ever happening there, as journalists, publishers and business people are validating the existence and success of these for consumers by measure of popularity (e.g. charts), thus starting the cycle of expectation. Basically in order to change the characters (e.g. female), themes etc in games, someone needs the prepare/plan for modest and measured audience expectation/reaction and, ironically, grow some balls.