Weekend Confirmed Episode 55
by Garnett Lee, Apr 08, 2011 11:00am PDTScheduling challenges make it a three-chair show this week. On the upside, that means there's plenty of room to spread out for Jeff, Garnett, and this week's guest Andrea Rene, host of Mahalo Video Games Today. They get right in to Whatcha Been Playin? with The Dishwasher: Vampire Smile, Ratchet and Clank All 4 One, and more. An unexpected debate on whether survival horror games must be scary spills into the Warning before taking up the question of "narrative dissonance" raised by the Sword and Sorcery developers Superbrothers, who also drop a tune from the game's soundtrack on us for this week's featured music. We wrap it all up with videogame news in the Front Page and Finishing Moves.
Weekend Confirmed Ep. 55: 04/08/2011
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If you're viewing this in the GameCenter application, you can play Weekend Confirmed Episode 55 directly.
Weekend Confirmed comes in four segments to make it easy to listen to in segments or all at once. Here's the timing for this week's episode:
- Whatcha' Been Playin Part 1: Start: 00:00:00 End: 00:27:15
- Whatcha' Been Playin Part 2: Start: 00:28:061 End: 00:58:40
- The Warning: Start: 00:59:50 End: 01:31:40
- Featured Music "COM-64" by Jim Guthrie: 01:31:40 End: 01:32:58
- Front Page news: Start: 01:32:58 End: 02:14:44
This week's featured music is the track "COM-64" by Jim Guthrie from the iPad (and soon iPhone) game, Sword and Sworcery. Guthrie (jampants on Twitter) is a composer/singer/songwriter in Toronto with a legendary solo discography, he's a veteran of bands like Royal City & Islands and an acknowledged influence on other Canadian success stories like Broken Social Scene, Feist, Arcade Fire, and Owen Pallett (formerly Final Fantasy).
The Sword and Sworcery EP is available in digital form through iTunes and Bandcamp or as a 12" vinyl. Get all the details from the game's music page. And of course, the game is also out now on iPad and should be soon for iPhone/iPod Touch.
Big thanks go out to Craig (the1console on Twitter), artist, animator, and writer on Sword and Sworcery, for connecting with us.
Original music in the show by Del Rio. Get his latest Album, The Wait is Over on iTunes. Check out more, including the Super Mega Worm mix and other mash-ups on his ReverbNation page or Facebook page, and follow him on twitter delriomusic.
Jeff can also be seen on The Totally Rad Show. They've gone daily so there's a new segment to watch every day of the week!
Remember to join the Official Facebook Weekend Confirmed Page and add us to your Facebook routine. We'll be keeping you up with the latest on the show there as well.
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Comments
In Resistance, the combat is about the weapons, period. The enjoyment in that game, is using these weird, insane weapons to kill things and fighting through scenes in ways you couldn't do in any other game.
In Halo, the weapons are a piece of the puzzle. They are the tools that you use to take on the enemy AI, which is dynamic and reacts to your tactics and actions on the fly. There are the vehicles that you can factor into the combat. There are the environments, that have to be used to your advantage. There is the shoot/grenade/melee system that allows players to quickly and thoughtfully shift the range of battle and spread of the enemies, on and on and on.
Halo is a combat sandbox. Resistance is a weapons test course.
Thread Truncated. Click to see all 5 replies.
Halo is definitely a much more open approach. "Here's a bunch weapons, a couple vehicles, a bunch of different enemies, and some terrain. Go nuts." It doesn't tell you how you're supposed to play.
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