Weekend Confirmed Episode 55

By Garnett Lee, Apr 08, 2011 11:00am PDT

Scheduling challenges make it a three-chair show this week. On the upside, that means there's plenty of room to spread out for Jeff, Garnett, and this week's guest Andrea Rene, host of Mahalo Video Games Today. They get right in to Whatcha Been Playin? with The Dishwasher: Vampire Smile, Ratchet and Clank All 4 One, and more. An unexpected debate on whether survival horror games must be scary spills into the Warning before taking up the question of "narrative dissonance" raised by the Sword and Sorcery developers Superbrothers, who also drop a tune from the game's soundtrack on us for this week's featured music. We wrap it all up with videogame news in the Front Page and Finishing Moves.

Weekend Confirmed Ep. 55: 04/08/2011

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If you're viewing this in the GameCenter application, you can play Weekend Confirmed Episode 55 directly.

Weekend Confirmed comes in four segments to make it easy to listen to in segments or all at once. Here's the timing for this week's episode:

  • Whatcha' Been Playin Part 1: Start: 00:00:00 End: 00:27:15

  • Whatcha' Been Playin Part 2: Start: 00:28:061 End: 00:58:40

  • The Warning: Start: 00:59:50 End: 01:31:40

  • Featured Music "COM-64" by Jim Guthrie: 01:31:40 End: 01:32:58

  • Front Page news: Start: 01:32:58 End: 02:14:44

This week's featured music is the track "COM-64" by Jim Guthrie from the iPad (and soon iPhone) game, Sword and Sworcery. Guthrie (jampants on Twitter) is a composer/singer/songwriter in Toronto with a legendary solo discography, he's a veteran of bands like Royal City & Islands and an acknowledged influence on other Canadian success stories like Broken Social Scene, Feist, Arcade Fire, and Owen Pallett (formerly Final Fantasy).

The Sword and Sworcery EP is available in digital form through iTunes and Bandcamp or as a 12" vinyl. Get all the details from the game's music page. And of course, the game is also out now on iPad and should be soon for iPhone/iPod Touch.

Big thanks go out to Craig (the1console on Twitter), artist, animator, and writer on Sword and Sworcery, for connecting with us.

Original music in the show by Del Rio. Get his latest Album, The Wait is Over on iTunes. Check out more, including the Super Mega Worm mix and other mash-ups on his ReverbNation page or Facebook page, and follow him on twitter delriomusic.

Jeff can also be seen on The Totally Rad Show. They've gone daily so there's a new segment to watch every day of the week!

Remember to join the Official Facebook Weekend Confirmed Page and add us to your Facebook routine. We'll be keeping you up with the latest on the show there as well.

Click here to comment...


  • fellas, I got a question about the contradiction ya girl Andrea made,

    She is in favor of a videogame world where there is less "tits and ass", but feels that we don't need to steer away from the violent, unbelievable body count shooter games.

    I am confused on her vision.

    These fps action games are all about being super silly / over the top. We know the characters will have double d's and 14inch dicks on our characters (hopefully not on the SAME character....) because it is meant to be the 80's action shoot em ups. To have a compelling heroine that is believable and strong in one of these titles would be just like having you control Elena Fisher or Chloe in the Uncharted games. Yes, you have an empowering woman (or at least a different approach), but the message of 'female empowerment' would be muddled amongst the piles of bodies.

    To make a strong female lead (or male) that goes against the grain of a normal protagonist, you should try to put them in a game where violence is not emphasized. If SukerPunch had a Clarice Starling (silence of lambs) esq character, it would not matter because she was still is a contradiction (like we said about Drake and Bond).

    Throw them in a game heavy rain esq game where decisions and character development is crucial, and when killing is necessary, it is emotional and awe-inspiring.

    PS Batman does not count. Yes, he doesn't kill them, but they are still motionless on the ground, and has the same effect as a enemy being dead in any other game (same could be said for Bully) . The only difference between the two is the game saying they are not dead, but they virtually are.