Angry Birds Rio slingshots to 10M downloads

On its official Twitter page, developer Rovio posted the mysterious phrase, "10 in 10 ... Angry Birds Rio breaking all records...

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On its official Twitter page, developer Rovio posted the mysterious phrase, "10 in 10 ... Angry Birds Rio breaking all records. A massive thanks to all out fans!!!" Later Mobile-Ent.biz clarified the statement by confirming the recently released iOS and Android sequel Angry Birds Rio had hit the ten million download mark within ten days of release.

Unfortunately, Rovio did not offer further clarification on how many downloads landed on each available platform. While the iOS version of the game is available for 99 cents, Angry Birds Rio is free through Amazon's Droid Marketplace.

Regardless of platform, Rovio has struck gold with its stable of furious fowl, who have teamed up with the "stars" of the upcoming animated Fox motion picture, Rio. Should this partnership yield positive commercial results, we eagerly await the next title in the series: Angry Birds Thor.

Xav de Matos was previously a games journalist creating content at Shacknews.

From The Chatty
  • reply
    April 4, 2011 11:15 AM

    Comment on Angry Birds Rio slingshots to 10M downloads, by Xav de Matos.

    • reply
      April 4, 2011 11:49 AM

      Summary: Angry Birds Rio is popular. Go figure!

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      April 4, 2011 11:55 AM

      Have to say for 99 cents the original has a TON of content

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        April 4, 2011 11:59 AM

        Yeah, and Rio even plays better, with a lot of promised content to come. It's just amazing what you can get for $1.98. A lot of work went into them for the price you pay, really.

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          April 4, 2011 12:01 PM

          Considering the price of squaresofts games I'd have paid more. Mind you I've been addicted to Secret of Mana....

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      April 4, 2011 12:03 PM

      In before some shacker doesn't understand what people like about Angry Birds.

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        April 4, 2011 12:06 PM

        it's ok but it's just more levels, it seems identical to the original. if it were any more than 99 cents, i'd say this was a ripoff though. i got it for free though

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          April 4, 2011 4:10 PM

          I liked the boss fight. Added a new twist. I hope we get more of those.

        • Ebu legacy 10 years legacy 20 years
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          April 4, 2011 4:34 PM

          It's the same as the original inasmuch as you fling birds at things.

          But the mechanics of the levels are much more varied and imaginative.

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        April 4, 2011 12:27 PM

        I could have made this stupid game! O.M.G. it's so simple so the heathens like it. Why am I not rich from my app!

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          April 4, 2011 3:58 PM

          Yes, of course you could have...off you go then, nothing stopping you making your own game?

          Oh, wait, talent, time, money, experience, industry contacts, drive, motivation, skill...did I mention talent?
          of course you have all these, and a keen idea as well, to start with...yes?

          ..wanker

      • reply
        April 4, 2011 4:32 PM

        [deleted]

      • reply
        April 5, 2011 5:22 AM

        To me it comes down to the pigs smiling when you fail. I hate that. I want to murder those bastards even more. Thus an addiction begins.

    • reply
      April 4, 2011 12:05 PM

      the WWE ripped off angry birds and made a game where use the ropes to toss a wrestler across the ring to stop the other wrestler It's called WWE Sling Shot on the app store lol

    • reply
      April 4, 2011 12:24 PM

      Speaking of which, there was a pretty good editorial today on Eurogamer about it: http://www.eurogamer.net/articles/2011-04-04-why-i-hate-angry-birds-opinion

      • reply
        April 4, 2011 4:21 PM

        This guy doesn't seem very bright:

        With no way of knowing the trajectory or power of your last shot, you poke lazily and impotently at the screen, trying to locate the exact point of release the game requires you to find.

        Um, the game shows you the exact trajectory of your last shot with a dotted line.

        Yet the scoring system seems to be governed by an arcane set of rules which probably not even the developer can entirely fathom. Wipe out all pigs with a couple of perfectly-aimed launches and you might get a piffling single star. Bludgeon your way through with a flukey final fling that somehow dislodges that tiny piece of wood above the one remaining pig? Three stars.

        The number of stars you get are based on your overall score for the level. ie: 60k pts for 1*, 70k for 2*, 80k for 3*. How you get that is up to you. You may hit the score threshold by using all your birds to destroy as much of the level as possible, or it may be more useful to kill the pigs efficiently and make use of the 10k bonus you get for each unused bird.

        I also like how he bitches about the dumbing down of American culture on the first page, then on the second page he bitches because Angry Birds doesn't give you enough of a celebration for beating a level, putting up Peggle's fireworkds + slomo + Ode to Joy as his ideal.

        It's a god damned game, people. If you like it, play it. If not, move on to a different game. It's amazing how much bitching people do about this one game.

        • reply
          April 5, 2011 4:12 AM

          To be fair, I think the first point is valid. A dotted line is not "exact". Older versions of this style game typically give you the angle in degrees and a power scale of some sort. Numbers are exact.

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          April 5, 2011 6:38 AM

          Power as a variable? Who doesn't use full power for every shot? I never encountered a level that required anything but angle and sometimes timing as variables for getting 3 stars.

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            April 5, 2011 6:46 AM

            I have used underpowered shots from time to time.

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              April 5, 2011 6:53 AM

              Isn't that a bit difficult on anything but an iPad though, since the distance between min and max power is so short, and thus the sensitivity being very coarse?

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        April 5, 2011 6:17 AM

        I never realised that Angry Birds caused such a rage, I just figured that it was a polished and mildly amusing puzzle game that got boring after an hour.

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        April 5, 2011 6:43 AM

        lol wtf? It's an iphone app for 99 cents, not a fucking career choice. Take it down a notch there bud

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        April 5, 2011 7:14 AM

        I didn't think it was very good at all. What did you like about it? I got more of the elitist "why are these people being dumb", that's essentially the same knock about "why do these dumb kids waste their time with dumb video games"

        My mom is a good example. When she watches movies, she watches stuff that by all accounts is generally tripe/silly/rompy. It's all just relaxation. And not so much now that's she's a mammography technician, but as an X-Ray tech, she used to have to do an ER shift and well... that's something you need decompression from.

        Like I remember the time she told me about the 17yr old and her mom who had been in an accident. There had been a head-on collision and a frozen ham in the back of the car had flown forward, hit the girl in the head and she was essentially brain dead for the rest of her life. By a fucking thanksgiving ham.

        So my mom earned watching Robot Jox and MegaRaptor vs. SuperOcelot or whatever. And this person just sounds like a silly naysayer to me that needs to see more of the world's experiences.

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          April 5, 2011 7:27 AM

          Well, the column is named "Why I Hate" and it appears on their site from time to time. I take it more as a rant, like Zero Punctuation does.

          Some things have to be taken with a grain of salt, but I liked his point about not rewarding the player (although I kinda disagree with it), and, specially, the point of taking Angry Birds as a reference of game design.

          "But what annoys me most about Angry Birds is that it's consistently held up as a shining beacon of quality game design, apparently for no other reason than the fact that it's popular. This fact is wheeled out every time anyone tries to say something nice about it."

          This is SO true. I work in a communications and art faculty of a university and hell, there are A LOT of people here that take it as a true, perfect example of a game that almost all companies should follow: cheap, simple and easy to create versions using the same art/sound assets.

          It IS polished as hell and Rovio deserves, obviously, all the props for it. But there are games and games.

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            April 5, 2011 7:32 AM

            that was some shitty writing - need more coffee

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            April 5, 2011 9:05 AM

            I suspect some other contradictory column exists where they lament the need to always reward players with shiny objects.

            As far as using Angry Birds as a reference for game design? Well yeah, when you sell 100 million copies you're doing something right. It's apparently exactly what a lot of people want out a mobile experience. Not Demon Soul's on a phone like Eurogamer wishes for. He brings up Peggle multiple times as if it's something totally different and not exactly the same style of product and so he's allowed to like it.

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          April 5, 2011 7:27 AM

          Sorry but the ham side story is hilarious.

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      April 5, 2011 4:37 AM

      [deleted]

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      April 5, 2011 6:51 AM

      Havent bought any, guess I should then? Should i buy Rio first?

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        April 5, 2011 7:19 AM

        original, Rio then seasons

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        April 5, 2011 7:22 AM

        [deleted]

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        April 5, 2011 7:39 AM

        Can you miss 3 dollars? :P

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          April 5, 2011 8:12 AM

          Very much. I'm pretty stingy when it comes to dishing out money for apps, but the little I played of AB I enjoyed, plus everything is saying there is a shitload of content, so I feel it's definitely worth it.

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            April 5, 2011 8:56 AM

            If content for your money is what you want, get the original. It has a ridiculous amount of levels.

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