Weekend Confirmed Episode 54

By Garnett Lee, Apr 01, 2011 11:00am PDT

In town on recon for his upcoming relocation to the land of TMZ, palm trees, and convertible sports cars, Xav joins the Jeffs and Garnett for this week's show. With more 3DS games like Ghost Recon: Shadow Wars and Super Street Fighter, plus Shift 2, WWE All Stars, Sword and Sworcery, and more, Whatcha Been Playin? spills over well into the third segment. There's still time for a little discussion in the Warning before moving on to the videogame news of the week. Mortal Kombat and the upcoming Xbox LIVE spring update lead the headlines on the Front Page. Things get a little undone but end strong with Finishing Moves.

Weekend Confirmed Ep. 54: 04/01/2011

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If you're viewing this in the GameCenter application, you can play Weekend Confirmed Episode 54 directly.

Weekend Confirmed comes in four segments to make it easy to listen to in segments or all at once. Here's the timing for this week's episode:

  • Whatcha' Been Playin Part 1: Start: 00:00:00 End: 00:30:21

  • Whatcha' Been Playin Part 2: Start: 00:32:06 End: 01:00:43

  • The Warning: Start: 01:01:49 End: 01:34:58

  • Featured Music "The Sun Over Tokyo" by Audio-ology.: 01:34:58 End: 01:38:33

  • Front Page news: Start: 01:38:33 End: 02:19:41

AUDIO-OLOGY (n): an original, self-produced music group who combines, live hip-hop and rock into one groundbreaking package, featuring Detroit native Chaz Logan and Louisiana-born Zach Goyne; also a treatment and cure for what ails the music industry.

Audio-ology is the resulting musical mash-up, combining both Chaz and Zach’s roots in the church, with a love of both hip-hop and rock, a blend of backgrounds that results in the perfect post-Obama melting pot. The two met shortly after Zach arrived in L.A., just three days after Hurricane Katrina. Chaz usually comes up with the beats and music, while Zach writes most of the lyrics and collaborates on the melodies.

For more information, including news on their forthcoming debut EP on Eklektic Entertainment, visit the Audio-ology official site. They can also be followed on Facebook and Twitter.

Original music in the show by Del Rio. Get his latest Album, The Wait is Over on iTunes. Check out more, including the Super Mega Worm mix and other mash-ups on his ReverbNation page or Facebook page, and follow him on twitter delriomusic.

Jeff can also be seen on The Totally Rad Show. They've gone daily so there's a new segment to watch every day of the week!

Remember to join the Official Facebook Weekend Confirmed Page and add us to your Facebook routine. We'll be keeping you up with the latest on the show there as well.

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Comments

  • Meh, I'm with Garnett on a 2-day trial being far too short. For many of us here, 48 hours of real world time may only amount to an hour or two each day, whatever our schedule allows. I also disagree with Xav's assertion that "just buy it new!" is the solution. Anything but. Telling someone the equivalent "just deal with it!" is pretty much never an answer to a problem. Especially with pricey hobby such as gaming, many of us on budgets than can often be small. Every few dollars saved counts.

    That said, I support the motive behind the online pass, but I still think the real solution is for publishers to push the retailers to sell lower than the $60 price point. Sure, used games would still be cheaper than the new, lower price, but we as consumers would be much more likely to buy games new, and most likely, even more than one at once, similar to BrianBrightblade's comment below. If I've been having to pay $60 for a new game, and suddenly they cost $40, I'd be very hard pressed to not go ahead and buy two games for $20 more than I'd usually spend for one.

    This will most likely never happen though, and when games go all digital, the $60 price point will only increase when a publisher's platform becomes our only channel to a game.

    Thread Truncated. Click to see all 4 replies.

        • I point is they let you try it, but only give you a taste. If they gave you "enough" (let's say 20 levels), you might think that was enough and decide not to upgrade--if you didn't have access to the included free code.

          As for the online pass in MoH, that's probably the last game EA will release with that business model. Everything since MoH has included the online experience with the code. Now, as part of Project $10's exclusive DLC, you'll get the online features. Since MoH, EA has released Dead Space 2 and NFS Hot Pursuit, both of which require a code to play online.

          For online-enabled games, you're going to see the MK/Homefront route more and more. Trials for online as a "demo" and the pass to turn on those online features.

          Retail and distribution works the other way in terms of pricing, too. It's odd. So--and I can only relate it to my experience--when Halo 2 came out there was a $6 profit on the LE and $4 on the regular. (I might be off by a dollar or two.)

          So, if Halo 2: LE was $60 that means the retailer buys each copy at a price of $54. That's why companies battle for more allocation and work hard to pre-order games. More sales, equals more profit (remember this is a major company that grabs allocation for its entire chain of stores). For big name titles, the profit margin is insanely small... this is sort of the process that spawned the pre-owned market. There isn't a lot of money to be made at retail on the sale of new titles.

          Think about it. A company gives you very little profit to work with but you can give a gamer $40 for a game and turn around and sell it for $54.99 (versus $60 new). It's this process over and over again with over 4000 (or maybe 5000 now) stores that brings in the profit for a major gaming retailer.

          So, retailers compensate by selling shelf space, promotional material, accessories, and things like guides (which are slowly dying off at retail due to poor sales). Remember, publishers still need retail. Perhaps margin jockeying has changed since I was part of that side of the industry, but the arguments were always about allocation versus profit.

          I guess the argument can be made that neither side gives a shit about each other and that's why the system is so broken.