Prey 2 reportedly ditches portals and gravity
by Xav de Matos, Apr 01, 2011 11:45am PDTIf the portal and gravity gameplay in the original Prey were the concepts that pulled you into its awkwardly designed alien doors, you might not be immediately enamoured with the game's upcoming sequel.
Speaking with PS3M Magazine (via Beefjack), lead designer Chris Reinhart at developer Human Head has said neither gameplay element has made it into Prey 2. “Portals and gravity were the functions of The Sphere [the mothership in the original game]. And The Sphere’s gone," he explained.
From a story perspective it might make sense; however there's got to be another reason two of the most interesting pieces of the Prey puzzle. "We explored a lot of the ways you could use portals and gravity in combat, and I really wanted to shift away from making it too much of a puzzle game," Reinhart reportedly told the magazine.
At least we won't have to spend money on all those strategy guides and private lectures from Stephen Hawking to figure out how to play Prey 2 like we did the original, I guess.
Wargame: Airland Battle trailer details dynamic campaign
Halo 'Bootcamp' confirmed by Microsoft
Weekend PC download deals: Tomb Raider for $14
Game Dev Tycoon studio outlines future plans
Baldur's Gate 2 Enhanced already has 350,000 words of new content




Comments
Thread Truncated. Click to see all 46 replies.
Different Setting
Different Gameplay
Is there anything left to change?
You must be logged in to post.