Duke Nukem Forever multiplayer details

Details on Duke Nukem Forever's multiplayer, including 'Capture the Babe' mode, have come in the April issue of Official Xbox Magazine.

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The first concrete details on Duke Nukem Forever's multiplayer side have been revealed in the April issue of Official Xbox Magazine, picked up by Duke4.net.

Four multiplayer modes will be available, named Dukematch, Team Dukematch, Capture the Babe and Hail to the King. On Xbox 360, at least, the first three of those modes, and most likely all, are limited to eight players. The first two are standard-enough deathmatch modes, while Hail to the King is said to be 'king of the hill.' Capture the Babe is a 4v4 'capture the flag' mode, with a writhing female as the fought-over treasure rather than a pennant. The "babe" is said to sometimes "freak out," requiring Duke to give 'er a slap, as one does.

Map settings include a damaged freeway, a casino, an Old West town and one of Duke's fine eateries, Duke Burger. The Duke Burger map sees players shrunk down to the size of dolls, much like the ever-popular 'Rats' custom maps for Counter-Strike.

The jetpack, which supposedly doesn't feature in the single-player campaign, will be available in multiplayer.

As is customary nowadays, players will earn experience as they play, gaining levels and unlocking bonuses. As well as scoring XP for simply shooting people, you can get extra points with actions such as killing a player with the Holoduke or killing yourself with a pipebomb. As for what gaining levels will get you, all OXM says is that you'll unlock mysterious "physical customization rewards."

Duke Nukem Forever is due to finally launch on May 3, hitting PC, Xbox 360 and PlayStation 3. The PC edition will use Steamworks. Duke devotees with $100 to spare can splash out on the Balls of Steel Edition, if they simply must have a Duke bust for their desk.

For words about Duke Nukem Forever's single-player, check out our recent preview.

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From The Chatty
  • reply
    March 21, 2011 6:00 AM

    Comment on Duke Nukem Forever multiplayer details, by Alice O'Connor.

    • reply
      March 21, 2011 6:25 AM

      8 players...the rage is coming :O

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        March 21, 2011 6:49 AM

        this game isn't battlefield..

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          March 21, 2011 6:50 AM

          An 8 person dukematch with pipebombs and tripwires is roughly equivalent.

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            March 21, 2011 7:04 AM

            Yeah, I'm not getting all the anger about it. 8 players was the max of what we'd ever do (like Descent).

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            March 21, 2011 7:15 AM

            Yah 8 player Dukematch on most of the maps from Duke3D were fine... granted would be nice to have 16 players for Team modes.

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        March 21, 2011 7:20 AM

        Main target.. console. What do you expect? As long as they balance the maps and stuff right, it could be some interesting gameplay. Not every shooter needs to follow the same formula.

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        March 21, 2011 8:57 AM

        Dukematch on the n64 kicked ass and it was only 4 players

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      March 21, 2011 6:27 AM

      I've never played Dukematch with more than 8 people before so no expectations are being broken by an 8 player announcement.

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      March 21, 2011 6:33 AM

      SLAP 'EM UP. Gotta keep them in check, you know?

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      March 21, 2011 7:07 AM

      I am hereby predicting the fail that will engulf this game.

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        March 21, 2011 7:09 AM

        So need profiles back. :(

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          March 21, 2011 7:17 AM

          lol. Harder to hurl accusations of frontpager now isn't it.

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            March 21, 2011 7:43 AM

            Not really. It's more to decide if they have been here long enough to fucking know better than to post a stupid comment like that.

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          March 21, 2011 7:20 AM

          So need the old Shack back

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          March 21, 2011 7:21 AM

          It's great, less trolling!

        • reply
          March 21, 2011 8:44 AM

          It's more likely to be a frontpager if... it's a post from one of the news articles.

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        March 21, 2011 10:47 AM

        It's been obvious that this game will suck for some time now. How did you realize this only now?

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          March 21, 2011 11:01 AM

          The console bastardization of this truly cultural Icon of the PC Platform is disgusting. The FOV is probably the first thing they're going to fuck up, the graphics are already behind as it is. You know it took them so long because they had to rewrite that shit for PS3 and 360. Each time they updated or changed engines and shit, they had to rewrite that shit for the consoles. Eventually they probably saw that they can sell more games and earn more money and rape our very childhoods in it's pert little behind. They even took out the most successful portions in the game by not having DX11 at launch, removing the koreans and the game not being set in a jungle. It's always been in a jungle, Far Cry 1, fucking Crysis,

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      March 21, 2011 7:19 AM

      that earning experience to unlock stuff is bullshit too.

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        March 21, 2011 7:24 AM

        The "PoofedCheeze-Stained Wife Beater" shirt should be unlocked by default, I agree. It totally changes the game.

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        March 21, 2011 8:43 AM

        [deleted]

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      March 21, 2011 7:38 AM

      "Physical customization rewards." HATS! Glorious hats!

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      March 21, 2011 8:36 AM

      "...give 'er a slap, as one does."

      DNF is actually doing great public service for the gaming community here. Imagine the number of articles bloggers are going to get out of this thing.

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      March 21, 2011 11:03 AM

      I see this as augmenting TF2. a fun multiplayer game with crazy explosions and such.

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      March 21, 2011 12:50 PM

      L4D is only 4 person MP (or 8 in vs.) and that works great. It's more intimate and fun.

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