Story Of The Daikatana
by Steve Gibson, May 27, 2000 2:09am PDTGameSpot has an entirely lengthy article for your weekend entitled Knee Deep in a Dream- The Story of Daikatana. It's about as in depth as you can get looking at the lengthy development process that went behind getting Daikatana on the shelves. (As well as some bio on The Romero before his forming Ion Storm) Unlike most Daikatana articles this one appears to give a good honest look at the company so you can make your own judgements.
Romero thought his dream would be realized when he founded Ion Storm. But sometimes the path to realizing a fantasy can be long and winding, filled with friends, foes, and fallacies.
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Comments
As well as an assload of asinine alliteration!
Thanks!
-Lex
DOOM has the best 1on1 FPS DM play. HAS, not had. Maybe when we see FPS regain the speed and weapon balance DOOM had, that'll change. Until then, all the great graphics in the world won't make a difference, and believe it or not the game is superior in skill-depth even though it lacks true 3d.
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doom - whoever said the GAMEPLAY is still the best - wrong.
but it still is *THE* game for that "feeling" when you 1'st play it, anyone who missed out on that back in Dec 6 years ago, I truely pity you.
sound - totally agreed - quake 1 that ambient wind / whatever it is on the start map - it's just mad (and i hate quake) - the nailgun had BALLS - everything just had beef shake the house kinda tunes in q1 - quite nice (same with doom2)
daikatana - thus far "ok" - beats q1 q2 and q3 for content and that i like, i cant stand games which are basically engines (id software after Q1) i loved h/l - i loved shogo (shit engine though, bad feel) - daikatana i will finish, nice and hard too
oh and as for these "daikatana gfx are dated" comments- can you people WAKE THE FUCK UP, i played it in 640x480x16bit on my tnt1 - 60fps easy and the 1'st level was lovely - the waterfalls and fog and all that kind of stuf - quite nice, just because it uses the q2 engine dosent mean diddly fucking squat, i'm quite sure on a geforce 2 with a phatter cpu (700+) this game would be fucking amazing to look at in 1280
dont just a game just cause you know it uses the q2 engine for fucks sake, if they said "we are making our own" and they released it as it is, right now you wouldnt bitch it's only cause you people know its the q2 engine.
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Oh, and the part where in the span of the Daikatana's development, Id released Quake II and Quake III--hehe.
is it a computer game?
for some reason i remember seeing a promo video at THE FRAG 1 in 1997 talking about some game with a weird name.
is this it?
hehe
Myself and two other friends just finished playing Daikatana co-op. I can safely say this is the worst FPS I have ever played (although I never played Mortyr). The first episode is just horrible, the 2nd is dull but not bad, same for the 3rd.
The 4th is boring too. The levels gave me a headache. Whoever designed those levels must have been on some good crack, I have never seen so many coloured lights in one room. But it looks like he saved the best for last.
The level with THE WORST DAMN JUMPING PUZZLES EVER!
It was so frustrating to do the jumps in co-op it wasn't even funny. That was so bad that I can't even begin to describe how much swearing was going on in the hour or so it took us to get past the level.
Oh, and the level after "The End"... Ohhhhhhhhhhhhh....
http://www.maximumpc.com/articles/2000/05/25/
I went online with the game and people have already memorized the levels and learned how to camp on spawnsites.
And here's the craziest part about running the full game... it doesn't crash randomly like that hosed up demo. That demo wasn't worth it's weight in shit.
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"One thing, imho, has been overlooked in games for too long. SOUND. Think back to the 'days of yore'. One of the things that made Doom so
great was the sound. Demons howling and moaning, babies crying, metal clanging and grinding, wind, ect. added significantly to the atmosphere
and 'terror'. SS2 did sound almost to perfection. These days, most games leave sound a low priority, and it shows.
Romero cant make me his bitch, but maybe he could take us back to hell.... Wouldnt mind that one bit."
Gareth
btw- yeah im a little drunk...
-assin9
-chillin
-Dave
(yes I grew up on a Mac)
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Register a name you fucking llamas!
I'd still like to see someone do it, Doom that is, but not if it isn't "Right."
Out with the old, in with the new.
The old motherfuckers always think new stuff sucks. It doesn't though, its usually better. :P
Not that Doom wasn't a great game, but it -is- like 9 years old.
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For me, the only interesting aspect is that four years later, John Carmack is still reminding people that he fired Romero. Cross Carmack, and it's like screwing the Mafia: Game over, man...
"WTF IS it with people always talking about old shit? It gets on my fucking nerves I swear. Listen god damnit, if you ever find yourself saying things like 'Things were better when...', then smack the shit out of yourself, youre getting fucking old. "
Uh, buddy, not everything old is better. But there isn't a single game out today that can match DOOM in the area of gameplay. And if you don't agree with this, you really are a dumbass. This is one of those times where it's not opinion, it's fact: DOOM owns Quake, it owns Unreal, it owns Half-Life, and it owns Daikatana.
"Out with the old, in with the new.
The old motherfuckers always think new stuff sucks. It doesn't though, its usually better. :P "
DOOM's an exception.
"Not that Doom wasn't a great game, but it -is- like 9 years old."
6, and still has better gameplay than anything id Software, Epic Games, or Valve Software has EVER put out.
ill also be overclocking the cards a bit which seems to impact framerate quite a bit on the gf2 and v5.
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