L.A. Noire Preview

Shacknews is on the case, previewing a case in the upcoming cop-thriller L.A. Noire from developer Team Bondi. Grab your hat and polish your shield, it's time to do some detective work...

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There was a murder last night. A woman. Tall, blonde. She was beaten to death with a tire iron in a secluded part of Los Angeles, a place usually reserved for lovers to escape to, in order to get a little more well acquainted. They usually call the place "The Moors." Today, the LAPD are calling it a crime scene. The press will call it the scene of "The Red Lipstick Murder." Sitting in a dark room in the middle of PAX East 2011, a representative of Rockstar Games begins the demo for the upcoming cop-thriller L.A. Noire. As a newly christened homicide detective, Cole Phelps dusts off his blue pinstriped suit jacket, adjusts his hat, and rushes to the scene with his partner for the case. The scene is brutal. The victim--later revealed to be named Celina Henry--has been stripped completely naked. Her head has been caved in and the killer took the time to let whoever found her lifeless body know exactly what they thought of her. Carved into her dead skin are curse words and seemingly random letters. The scene is a mess and it's up to Phelps to piece it all together. Detective work in L.A. Noire flows in stages. The platform for these stages is the detective's number one ally: his notebook. Here is where the game will automatically add details that Phelps finds during his cases: names, evidence, locations; everything lives here.

Celine Henry, a sad victim of the case you'll come to know as "The Red Lipstick Murder."

When examining a scene, players have absolute control. To showcase how this works, the rep playing the demo hovers Phelps over the woman's body. He looks around, zooms in on areas, and lifts her stiff limbs. Using one of the analog sticks, the player can twist and turn evidence to examine it from every angle. When something that may seem important is discovered, it's added to the notebook. But the notebook is a helper, not a guide. Some elements added may never come into play. It's up to the player to discover what matters. Using the game's atmospheric music, the game leads players down the correct path. When a scene demands more examination, the music will grow heavier and more dramatic. When players are in the vicinity of an item that can be picked up and examined for clues, a soft chime from a piano mixes over the music. One of the clues in the demo yields a lead to another location. Once Phelps solves a small globe-shaped puzzle box, which turns out to be an intricate cigarette lighter, the innards of the sphere reveal the address of a local watering hole, "The Bamba Club." Players have a few options when switching between locales. Phelps can get behind the wheel of his squad car and race to the scene by following a dot on the game's mini-map. There is no GPS in L.A. Noire; however, instead Phelps can interrupt a conversation with his partner in the vehicle to get his help on directions. "Turn right up here," Rusty Galloway, Cole's old-school and somewhat foolish partner, tells Phelps. Phelps can also have his partner take the wheel, giving the player a chance to take in the 8-square miles of 1940s-era Los Angeles or skip directly to the next area. The notebook comes into play again when players interrogate witnesses. Utilizing bullet points in the book, players can direct questions to NPCs based on the situation or based on discovered evidence. When a question is lobbed, players have three main options to respond. They can choose to accept the given statement as the truth, an outright lie, or express doubt. Truth, that's pretty straightforward. Doubt is selected when Phelps doesn't have proof that the suspect is lying but has a hard time taking them for their word. Accusing a NPC of lying must be connected with another piece from the notebook: evidence that disproves the statement or information you remember from speaking with other witnesses. If players aren't having any luck, they can utilize "Intuition points" to give the player hints during interrogations or at the scene of a crime.

If things get heated, you might have to throw down with a suspect.

The amazing part of the demo were the mannerisms of characters being interrogated. Someone is being honest? They look Phelps right in the eye. Liars? They're cagey and fidget. Some of it is completely obvious; some of it is subtle; all of it was fantastic. That's the keystone of L.A. Noire's feature-list. Had this element been shaky, the entire foundation would crumble as hard as a crooked police force. Speaking to characters at the bar reveals new information about the victim and gives players their first prime suspect. I'd rather not spoil the affair, but it certainly didn't look like gamers will be going through the motions and playing with menus--though you will be flipping through the good detective's notebook quite often. After players speak with witnesses they are rated for their performance. Doubt or believe witnesses successfully and Phelps' rank will increase and yield fresh clues. The better you are as a detective, the faster the case is closed. If you're a poor detective, cases will drag on. No matter how good or bad, you will eventually learn the truth; however, your rank will suffer. Later, players come face to face with their prime suspect. A quick scan of the room gives Phelps fuel to attack with a wave of accusations. Soon after, the suspect gets heated and throws a punch at the detective's partner. Quick to respond, Phelps jumps in and a hand-to-hand battle ensues. Punches are thrown and land, dodges open Phelps up to combos. Eventually, the cuffs are locked on the suspect and the situation is under control. Our demo ended there and I was impressed with its look and style. With over 400 people scanned into the game's impressive engine, the game feels alive and real. L.A. Noire was already high on my wanted list for 2011 and my time with it today did very little to calm my nerves for its May 17th release. If I didn't hold myself up to a high moral standard, I would have attempted to swipe the build they were showing off today. Actually, now that I think about it, Team Bondi has crafted such an impressive world of detective work, they would have solved the case of the stolen PAX East 2011 build in a matter of minutes. L.A. Noire launches on May 17 for the Xbox 360 and PS3.

Xav de Matos was previously a games journalist creating content at Shacknews.

From The Chatty
  • reply
    March 11, 2011 1:30 PM

    Comment on L.A. Noire Preview, by Xav de Matos.

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      March 11, 2011 1:31 PM

      Yes, please.

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      March 11, 2011 1:32 PM

      SUMMARY: I saw L.A. Noire at PAX East 2011. Here's what I thought.

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      March 11, 2011 1:34 PM

      SUMMARY: I CAN'T WAIT.

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      March 11, 2011 1:52 PM

      Can't wait.

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      March 11, 2011 2:02 PM

      So is this game less like GTA and more like a detective game? Because the only trailer/gameplay I saw just looked like GTA:Noir.

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        March 11, 2011 2:07 PM

        I didnt get a GTA vibe from the preview at all.

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        March 11, 2011 2:10 PM

        It is open-world; however, the gameplay is much more structured. Initiating cases is as easy as picking up items on your desk that correspond to any particular file. This had been revealed in the past.

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        March 11, 2011 2:47 PM

        I didn't get a GTA vibe from the gameplay at all

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      March 11, 2011 2:19 PM

      Sounds awesome.

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      March 11, 2011 2:53 PM

      Fuck. I cry each night because R* has forgotten the faces of their fathers. No PC version of this and RDR makes baby Jebus angry. Very angry.

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        March 11, 2011 3:44 PM

        RDR was garbage anyway, imo.

        This looks awesome, maybe there will be a PC port someday, seems to be par for course with R*.

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        March 11, 2011 4:23 PM

        Rcokstar didn't make this game so fail already

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        March 11, 2011 5:23 PM

        No PC version? What?

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          March 11, 2011 5:24 PM

          I forgot that's kinda standard for R*. I did pick up RDR on the 360. But now that my PC is pimp status I don't want anymore 360 games.

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        March 11, 2011 6:16 PM

        We will eventually get a PC version of this and RDR. I got my fingers crossed for RDR that a PC version shows up this year but the PC version will always be at least 1 year late, probably closer to 1.5 or 2.

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          March 11, 2011 6:51 PM

          I'm hoping for like a "Red Dead: Compete" edition for 40 bucks.

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            March 11, 2011 8:10 PM

            Only during a Steam sale. It will not debut at that price.

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          March 11, 2011 11:48 PM

          I think it's too late for RDR now.

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        March 11, 2011 8:13 PM

        i've decided i'll just get the PS3 versions until the PC versions come out, if ever

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        March 11, 2011 11:52 PM

        I was really excited about this game until I found out it wasn't coming out for the PC. Waiting for this and Red Dead. I got dangerously close to buying a PS3 to play it.

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      March 11, 2011 7:04 PM

      For a game with 'Noir' in the title, it doesn't look very noir.

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        March 11, 2011 7:21 PM

        It's a reference to the period.

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          March 11, 2011 8:13 PM

          i havent heard of noir being used as a reference to a period before

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            March 11, 2011 8:19 PM

            "A film characterized by low-key lighting, a bleak urban setting, and corrupt, cynical or desperate characters."

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              March 11, 2011 8:58 PM

              yeah? thats not a period.

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                March 11, 2011 9:32 PM

                I suggest you read up on post-war Los Angeles crime. Bleak Urban Settings? √ Corrupt? √ Cynicism? √ Desperate? √ If that doesn't make up a period, I don't know what does.

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                March 11, 2011 11:25 PM

                Period in reference to a post-World War II Los Angeles--an era known for its brutally violent crimes.

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        March 11, 2011 8:18 PM

        This doesn't look noir to you? what's your definition of noir?

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      March 11, 2011 8:03 PM

      [deleted]

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      March 11, 2011 9:05 PM

      I stood in line for close to 2 hours to see it...it was worth it.

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      March 16, 2011 3:32 PM

      Is this going to be like Blade Runner where the story, puzzles or sequences are mixed up each time? Or is this a one shot deal with minimal replayability?

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        May 4, 2011 2:41 AM

        Blade runner game oh how i wished you were on GOG!

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      May 11, 2011 2:44 PM

      Totally loving it, the tech, the story, the stuff coming out early has me amped up but I may just be a sucker for the genre...
      If anyone hasn't seen it yet, check out the badge pursuit sweepstakes - chance to win $30,000 if you can follow the path http://www.gamestop.com/mrkt/landing/la-noire/badge.aspx

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