Weekend Confirmed Episode 51
by Garnett Lee, Mar 11, 2011 12:00pm PSTThough they're missing PAX East, the Weekend Confirmed crew can't complain about the amazing SoCal weather, and Shacknews's Xav de Matos is up in Boston to cover the show. EGM's Sterling McGarvey joins Jeff and Garnett in the studio for this week's show. There's still plenty of leftovers from last week's GDC along with new releases to fill Whatcha Been Playin? The highlights include Fight Night Champions, Dragon Age 2, Lord of the Rings: War in the North, and Alice: Madness Returns. GDC panels and your comments on apologizing for Bulletstorm get the Warning going strong. And news in the Front Page includes several game announcements, sales records for Kinect and Pokemon, and cloud save game backups for the PS3.
Weekend Confirmed Ep. 51: 03/11/2011
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If you're viewing this in the GameCenter application, you can play Weekend Confirmed Episode 51 directly.
Weekend Confirmed comes in four segments to make it easy to listen to in segments or all at once. Here's the timing for this week's episode:
- Whatcha' Been Playin Part 1: Start: 00:00:00 End: 00:30:43
- Whatcha' Been Playin Part 2: Start: 00:31:28 End: 00:58:20
- The Warning: Start: 00:59:27 End: 01:33:28
- Featured Music "Spirit" by Tabernacle MCz: 01:33:28 End: 01:36:46
- Front Page news: Start: 01:36:46 End: 02:13:57
This week's featured music is the track "Spirit" by Tabernacle MCz. The Genesis for this new Aquarian Gospel comes in the name of Tabernacle MCz Featuring Panama Redd a.k.a Deacon Dwindle Ducketz, Shaheid known as Father "BreakYoSelf" Tithes, and the Apostle Born Allah alias Sweet Daddy Grace. These ministers of the Aquarian Gospel are backed by “The Get Dat Money Boyz Choir”, also called the Choir Boyz. You can keep up with them at Facebook, ReverbNation, BandCamp, and Twitter
Jeff can also be seen on The Totally Rad Show. They've gone daily so there's a new segment to watch every day of the week!
Remember to join the Official Facebook Weekend Confirmed Page and add us to your Facebook routine. We'll be keeping you up with the latest on the show there as well.
Battlefield 4 launching October 29; confirmed for Xbox One and PS4
In case you missed it, watch the Xbox One recap here
Xbox One doesn't require always-on connection, but mandatory installs tied to accounts
Call of Duty: Ghosts preview: rebooting a franchise




Comments
When developers try, in most cases they seem to end up with a Dragon Age Origins or a Crysis where they have a great PC game but a bad console port or no console port at all, or a Rainbow Six Vegas that looks dumbed down from the last game. Should they start treating the PC as a whole separate tier like the Wii or the handhelds?
When they make a game on the HD consoles and the Wii, most developers don't have any illusion of creating the same experience on all three, so they try to make something that fits for the Wii on the side. Just like that, there are inherent differences with the PC that developers just can't get around with a straight-up port. The examples of games that are great on both consoles and PC this generation are few.
BioWare is at least trying by giving each version a totally different control scheme in the case of Mass Effect and Dragon Age. You also have Bethesda's games like Oblivion and Fallout, but those games were satisfying on PC largely because of UI mods that would emerge days after release. Ubisoft had a unique solution of making an entirely different GRAW game on PC. Modern Warfare 1 was the last great COD on PC, but was also a very different game on that platform with higher player counts and mods.
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The PC version of Bulletstorm is some sort of joke to the hardcore PC gamer. Of course I don't want to tweak my settings?! I just spent 2000 dollars upgrading my rig, please don't give me the control I paid to have! Locked at 62FPS by default, what?? WHAT??? Why must we hack encrypted files to do things a PC game should do out of the box or Steam?
And then we come to price. Why is Bulletstorm on PC 60 dollars? Why is a PC game now 60 dollars. Why are these console games that are then ported to the PC being 60 dollars? Is it because development between console and PC are just too darn similar in cost? Or is it because Publishers can get away with charging console prices for PC games (Bulletstorm is the most obvious example, but there are others....DRAGON AGE 2!)
I feel like sort of why the hardcore PC market is still dwindling despite things like Steam is that developers are going where big cash in is: consoles. Any extra time make a PC game like a PC game in terms of user settings is dying. They don't want people saying "oh, yeah, the PC version of Bulletstorm is way better cause you can enable this, do that"....its all the same...........
I don't think it takes that long to develop a menu AI or enable PC tweaking features into these modern games.....I know I'm sound like a PC fanboy from the early 2000's.....I love my consoles. Yet, there is a reason I play certain games on PC and I expect certain things from a PC. I don't all this console jelly in my PC peanut-butter. My fear is, though, that the more console oriented games become, even FPS, they'll be designed with controllers in mind. They'll start designing levels that are best with a controller....sure I can buy a usb controller for my PC...but that for me...defeats the purpose of having a PC
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