Weekend Confirmed Episode 51

By Garnett Lee, Mar 11, 2011 12:00pm PST

Though they're missing PAX East, the Weekend Confirmed crew can't complain about the amazing SoCal weather, and Shacknews's Xav de Matos is up in Boston to cover the show. EGM's Sterling McGarvey joins Jeff and Garnett in the studio for this week's show. There's still plenty of leftovers from last week's GDC along with new releases to fill Whatcha Been Playin? The highlights include Fight Night Champions, Dragon Age 2, Lord of the Rings: War in the North, and Alice: Madness Returns. GDC panels and your comments on apologizing for Bulletstorm get the Warning going strong. And news in the Front Page includes several game announcements, sales records for Kinect and Pokemon, and cloud save game backups for the PS3.

Weekend Confirmed Ep. 51: 03/11/2011

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If you're viewing this in the GameCenter application, you can play Weekend Confirmed Episode 51 directly.

Weekend Confirmed comes in four segments to make it easy to listen to in segments or all at once. Here's the timing for this week's episode:

  • Whatcha' Been Playin Part 1: Start: 00:00:00 End: 00:30:43

  • Whatcha' Been Playin Part 2: Start: 00:31:28 End: 00:58:20

  • The Warning: Start: 00:59:27 End: 01:33:28

  • Featured Music "Spirit" by Tabernacle MCz: 01:33:28 End: 01:36:46

  • Front Page news: Start: 01:36:46 End: 02:13:57

This week's featured music is the track "Spirit" by Tabernacle MCz. The Genesis for this new Aquarian Gospel comes in the name of Tabernacle MCz Featuring Panama Redd a.k.a Deacon Dwindle Ducketz, Shaheid known as Father "BreakYoSelf" Tithes, and the Apostle Born Allah alias Sweet Daddy Grace. These ministers of the Aquarian Gospel are backed by “The Get Dat Money Boyz Choir”, also called the Choir Boyz. You can keep up with them at Facebook, ReverbNation, BandCamp, and Twitter

Jeff can also be seen on The Totally Rad Show. They've gone daily so there's a new segment to watch every day of the week!

Remember to join the Official Facebook Weekend Confirmed Page and add us to your Facebook routine. We'll be keeping you up with the latest on the show there as well.

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Comments

  • With all the "consolization" concerns going on, I'm starting to wonder if it's even worth it for a developer to try to achieve platform parity between consoles and PC, or is it virtually impossible to please both sets of gamers with the same game.

    When developers try, in most cases they seem to end up with a Dragon Age Origins or a Crysis where they have a great PC game but a bad console port or no console port at all, or a Rainbow Six Vegas that looks dumbed down from the last game. Should they start treating the PC as a whole separate tier like the Wii or the handhelds?

    When they make a game on the HD consoles and the Wii, most developers don't have any illusion of creating the same experience on all three, so they try to make something that fits for the Wii on the side. Just like that, there are inherent differences with the PC that developers just can't get around with a straight-up port. The examples of games that are great on both consoles and PC this generation are few.

    BioWare is at least trying by giving each version a totally different control scheme in the case of Mass Effect and Dragon Age. You also have Bethesda's games like Oblivion and Fallout, but those games were satisfying on PC largely because of UI mods that would emerge days after release. Ubisoft had a unique solution of making an entirely different GRAW game on PC. Modern Warfare 1 was the last great COD on PC, but was also a very different game on that platform with higher player counts and mods.

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