Weekend Confirmed Episode 51
by Garnett Lee, Mar 11, 2011 12:00pm PSTThough they're missing PAX East, the Weekend Confirmed crew can't complain about the amazing SoCal weather, and Shacknews's Xav de Matos is up in Boston to cover the show. EGM's Sterling McGarvey joins Jeff and Garnett in the studio for this week's show. There's still plenty of leftovers from last week's GDC along with new releases to fill Whatcha Been Playin? The highlights include Fight Night Champions, Dragon Age 2, Lord of the Rings: War in the North, and Alice: Madness Returns. GDC panels and your comments on apologizing for Bulletstorm get the Warning going strong. And news in the Front Page includes several game announcements, sales records for Kinect and Pokemon, and cloud save game backups for the PS3.
Weekend Confirmed Ep. 51: 03/11/2011
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If you're viewing this in the GameCenter application, you can play Weekend Confirmed Episode 51 directly.
Weekend Confirmed comes in four segments to make it easy to listen to in segments or all at once. Here's the timing for this week's episode:
- Whatcha' Been Playin Part 1: Start: 00:00:00 End: 00:30:43
- Whatcha' Been Playin Part 2: Start: 00:31:28 End: 00:58:20
- The Warning: Start: 00:59:27 End: 01:33:28
- Featured Music "Spirit" by Tabernacle MCz: 01:33:28 End: 01:36:46
- Front Page news: Start: 01:36:46 End: 02:13:57
This week's featured music is the track "Spirit" by Tabernacle MCz. The Genesis for this new Aquarian Gospel comes in the name of Tabernacle MCz Featuring Panama Redd a.k.a Deacon Dwindle Ducketz, Shaheid known as Father "BreakYoSelf" Tithes, and the Apostle Born Allah alias Sweet Daddy Grace. These ministers of the Aquarian Gospel are backed by “The Get Dat Money Boyz Choir”, also called the Choir Boyz. You can keep up with them at Facebook, ReverbNation, BandCamp, and Twitter
Jeff can also be seen on The Totally Rad Show. They've gone daily so there's a new segment to watch every day of the week!
Remember to join the Official Facebook Weekend Confirmed Page and add us to your Facebook routine. We'll be keeping you up with the latest on the show there as well.
Xbox One Kinect reading emotions and heart rate
Battlefield 4 launching October 29; confirmed for Xbox One and PS4
In case you missed it, watch the Xbox One recap here
Xbox One doesn't require always-on connection, but mandatory installs tied to accounts




Comments
Having played Origins and Awakenings extensively on PC, and being about 18 hours into DA2 so far on PC, I have to say the combat is almost identical.
All they have done is balanced the console version slightly better, and changed spells around. Sure there's no friendly fire on AoE spells anymore, but you'll need to use AoE spells way more often. Anyways, that wasn't fun in the first game it ended up restricting what spells you'd end up using.
You will still face dragons that wipe your party, and fights that almost seem broken as you chug potions on cooldown. And while it's mostly a more streamlined difficulty curve, most trash fights aren't going to give you problems if you pause to make decisions. If you don't pause the game, you'll definitely see a party member or two die on even the easiest fight. The game let's you in gently with an abilitease tutorial and a slow ramp up, but it's not too long before you're in deeper than the original game.
Bioware didn't "sell out" dragon age combat for consoles, anybody preaching that hasn't played nearly enough or any of the PC game.
Also, I'm really glad that Jeff brought up the map. I feel like it's such an essential experience to any fantasy game or book. And though I love that art style in the cinematics, they really made a mistake by making it the overworld. I can get over the fact that I'm not on a Tolkien adventure, and I think it's really great for someone to try to tackle a city state over a long period of time. But it feels so restricting when the locations are abstracted like that. The level design and navigation was very similar in DA:O, but this artistic choice highlights the problem.
Old:
http://media.giantbomb.com/uploads/6/62830/1548050-map___denerim_super.jpg
New:
http://steamcommunity.com/id/Forbin/screenshot/559776799887925002
I would definitely not say there's less to do, if anything there's way more to do, but without that traditional over map, and trail of blood for loading, I just feel like I'm loading distinct levels from a menu.
Anyways, great game, and anybody who tells you otherwise is probably just building a case to save themselves $60. Don't let someone's hate of superfluous DLC or "consolofication" turn you away.
Thread Truncated. Click to see all 5 replies.
I must have died 20-30 times and I have to pause ALL the time. Playing on hard must make a huge diffrence.
Kiting a dragon for 5 minutes is pretty god damn hilarious but it makes me cry on the inside. Want to buy a tank that can actually tank :(). I just recently decided to get rid of my tank and go balls out DPS since my tank can't seem to hold aggro anyways!
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