Dragon Age 2 bug fixes on the way
BioWare is working on fixes to a few bugs in Dragon Age 2, including DirectX 11 compatibility issues and an auto-attack command glitch on consoles.
BioWare is working on fixes to a few bugs in the console and PC versions of Dragon Age 2, reports Eurogamer. Lead designer Mike Laidlaw detailed the two biggest bugs,which he says the team is "aggressively patching."
The first bug is a compatibility issue with DirectX 11. He suggests that if you're seeing stuttering or slowdown, you should move the renderer down to DirectX 9 until the patch arrives to fix the issue. "We're working with NVIDIA/AMD to make sure patches are coming out, because some of it is actually the driver compatibility," he said.
The second bug only impacts consoles. Apparently the option to turn on auto-attack exists in the game, but it's invisible in the menu. To attack one target continuously, players need to keep tapping a button, or find the auto-attack order in the radial menu. But selecting it that way "wasn't the intent for the core gameplay" according to Laidlaw.
The PC patch will most likely hit as soon as BioWare can properly test it, but the console versions need to pass by certification. "I can't really speak to time-frame because obviously they need to go through the quality assurance of Sony and Microsoft to make sure that they're up to their standards and so on," he said. "So that creates a little bit more delay than we'd hoped for."
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Comment on Dragon Age 2 bug fixes on the way, by Steve Watts.
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http://www.shacknews.com/chatty?id=25464612#itemanchor_25464612 every time I see this it's you Steve, what's up?
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I don't know how a bug like, "Auto attack doesn't work like we expected" can get through QA and not be noticed on consoles before they... printed the master disc. That one seems pretty bad. Almost as bad as it taking a month or more to create a high definition texture set as a patch after the game ships or having your game not work properly with DirectX 11...
Oops. I wonder if they had anyone at all play this game in testing before signing off on it as complete. Or did they bother to call it complete?-
Well the game was rushed out: http://uk.music.ign.com/articles/115/1154594p1.html
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Laidlaw talked about it too at eurogamer, good interview that touches on some reasons why DA2 is what it is.
http://www.eurogamer.net/articles/2011-03-10-biowares-mike-laidlaw-a-defence-of-dragon-age-ii-interview
"Well it's hard to know exactly what's going on with scores that are really, really negative. One possible culprit could just be a change backlash, i.e. this isn't Origins and I wanted Origins 2. There may be some degree of what I would honestly say is emotional investment in the Origins story, or in the way Origins was presented which is leading to a stronger than average reaction of disappointment. That's understandable, and if anything that really is a compliment to the work on Origins. I'm not sure it's an entirely fair assessment to say all games must be like the previous game. I think we would have seen just as much negativity if we just, as I used to joke, stapled two Archdemons together and called it a super blight. It boils down to a game that challenges a fair amount of convention: it doesn't tell the usual fantasy story or present the usual fantasy combat, and in doing so it does run the risk of someone going, "Wow, this is just too different and I cannot handle it.""
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I hope they get a nice sized patch out soon. I've been playing the console version and I've noticed a number of bugs. Though I have to wonder how in the world some of these made it past Quality Assurance and the Playtesters. Mostly because ones like "Flickering" during some of the cutscenes and untextured NPCs seem glaringly obvious.
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