Tribes: Ascend announced for PC and Xbox 360

A new Tribes game described as "the multiplayer successor" to Tribes 2 has been announced, due in late 2011 on PC and Xbox 360.

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A new multiplayer Tribes game has been announced by Global Agenda developer Hi-Rez Studios, who acquired the shooter franchise last year.

Hi-Rez describes Tribes: Ascend as "the multiplayer successor to the much lauded Tribes 2 and a re-introduction of the franchise to the gaming world." Jetpacks, skiing and vehicles are all set to feature.

Built upon Unreal Engine 3, Tribes: Ascend will be released for download on PC and Xbox 360 "in late 2011." Hi-Rez notes that "Additional platforms are currently under consideration as well."

Hi-Rez is also working on a PvP-focused Tribes MMO, named Tribes Universe, set in a persistent world with territory control. This will follow after Ascend.

"Tribes fans appreciate the game's essence--athletic FPS combat combined with teamwork and strategy," said Hi-Rez COO Todd Harris in the announcement. "As we began development of Tribes Universe, we focused first on capturing that essence--refining and modernizing iconic elements like jetpacks, skiing, and vehicles. We've had tremendous fun play-testing and realized the potential of a multiplayer focused title ahead of Tribes Universe. The community has been waiting for a multi-player shooter that is the modern successor to T2. Tribes: Ascend is that game."

From The Chatty
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    March 11, 2011 7:55 AM

    Comment on Tribes: Ascend announced for PC and Xbox 360, by Alice O'Connor.

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      March 11, 2011 8:03 AM

      good luck getting people to buy your game in late 2011

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        March 11, 2011 8:05 AM

        Yah, not the greatest release window for them unless this is just mind blowingly awesome.

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        March 11, 2011 8:09 AM

        Yeah :()

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        March 11, 2011 8:28 AM

        as a download title it will be cheaper and probably not getting hurt by that window much if at all

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          March 11, 2011 9:33 AM

          am i blind? i dont see where it says it's downloadable?

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            March 11, 2011 9:42 AM

            Built upon Unreal Engine 3, Tribes: Ascend will be released for download on PC and Xbox 360 "in late 2011." Hi-Rez notes that "Additional platforms are currently under consideration as well."

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              March 11, 2011 10:46 AM

              wait its a 360 title, how the hell are the thumbstick jockies going to turn fast enough for tribes?

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                March 11, 2011 11:05 AM

                Could do like with Quake Arena Arcade where a button switches direction right away

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                March 11, 2011 5:35 PM

                Have you ever heard of a little game called Tribes 2? It had a PS2 port and it controls excellently. You can do everything on it that you can do on the PC version and the entire gameplay is intact.

                The game did not see the kind of scale on the PS2 that it deserved.

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                  March 11, 2011 10:11 PM

                  I seriously doubt that. Here's a Tribes 2 video for reference:

                  http://www.youtube.com/watch?v=5wNWWi1GhvE

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                    March 11, 2011 10:21 PM

                    Oh, and here's some video from Aerial Assault:

                    http://www.youtube.com/watch?v=4gIs7GPL4NQ&feature=related

                    Note the ridiculous amount of aim assist (4:12 is an especially glaring example). Your projectiles automatically home in on any target even remotely close to your reticule.

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                      March 15, 2011 8:13 AM

                      So, you're scared to play against a PS2 gamer?

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                    March 15, 2011 8:10 AM

                    You seriously doubt what? I seriously doubt you've played it. I've cut my teeth well enough on both games. So I really don't know what it is you are doubting here. That you can do everything in TAA that you can do in T2? You can. You can even use a mouse. That T2 and TAA gamers can play online together? You can. That was a feature from day 1.

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        March 11, 2011 9:40 AM

        dan do you really think this is going to be an '11 title, summer 2012 is what I think.

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      March 11, 2011 8:07 AM

      Summary: Fancy playing "the multiplayer successor to the much lauded Tribes 2?" This is it, Hi-Rez says.

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      March 11, 2011 8:11 AM

      This could be very awesome in the same vein that BF1943 was awesome.

      hope they do the tribes name justice

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      March 11, 2011 8:11 AM

      really looking forward to this...hopefully it can live up to its predecessor which was a very great multiplayer itself

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      March 11, 2011 8:16 AM

      I can say right now that if the game doesn't allow for player scripting it will fail just as epically as Tribes Vengeance. Tribes fans don't really give a shit about graphical fidelity, they care about playability and engine flexibility.

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      March 11, 2011 8:17 AM

      Global Agenda has a lot of flaws but the core design works. I never put too much time into it as it's basically the same gameplay as Team Fortress 2 but inferior. I'm thinking HiRez can pull this off if they keep it very close to the classic Tribes games: they have the tools, I'm guessing they've learned a lot of lessons with GA, they're just not proven to me on the creative side.

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        March 11, 2011 8:22 AM

        Yeah, and all of the big future plans for global agenda went in the shitter when this game was put on the table for them.

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      March 11, 2011 8:17 AM

      So, this is basically just CoD with jetpacks? Pass...

      i kid i kid

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        March 11, 2011 8:22 AM

        No, with the Unreal Engine 3 it's literally a sequel to Tribes: Vengeance. Some folks never learn, sad that Hi-Rez is the next in line to fail.

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          March 11, 2011 9:06 AM

          [deleted]

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            March 11, 2011 9:55 AM

            OH SNAP, internet e-knight to the rescue...

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              March 11, 2011 11:06 AM

              [deleted]

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                March 11, 2011 12:29 PM

                Not a frontpager, thanks for asking. And you still haven't actually made a constructive argument as to why T:A will actually be good, whereas I have made a constructive argument as to why it won't.

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                  March 11, 2011 12:50 PM

                  [deleted]

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                    March 11, 2011 12:59 PM

                    I'd ask you to point out where I said that, but it's pretty obvious you are off in your own dreamworld. Have fun.

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                      March 11, 2011 1:01 PM

                      "with the Unreal Engine 3 it's literally a sequel to Tribes: Vengeance."

                      That is your idea of constructive argument, really?

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                        March 11, 2011 1:39 PM

                        UE3 can have much larger landscapes than UE2, so there is that. Did anyone expect it to use a version of Torque? If so, would that have literally been a sequel to Tribes 2?

                        Moreover, from the real world prospective, of course it's a literal sequel to the third game in the Tribes series, it's the fourth Tribes game.

                        However, internally all we know is that it likely takes place at a point in time after Vengeance as I don't think Diamond Sword was around yet in Vengeance.

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                          March 11, 2011 1:46 PM

                          I think the maps were already designed well enough that size didn't matter.

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                  March 11, 2011 12:59 PM

                  constructive? Other than engine speculation there is absolutely zero to imply that this will be like T:V, because it's not the same developers as Vengeance, and it's not like Hi-Rez formed out of Irrational Games either.

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                March 11, 2011 3:01 PM

                This is a front page story. These kinds of comments are getting tiresome.

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          March 11, 2011 10:44 AM

          Was nothing wrong with Tribes: Vengeance that couldn't have been fixed by a netcode patch and a map pack with some properly large maps in it :(

          Was a very effective streamlining, it was to tribes 1 and 2 what quake 3 was to quake 1 and 2. But Quake fans largely embraced Quake 3. Most Tribes fans just drowned Tribes 3 in shit.

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            March 11, 2011 12:32 PM

            Simply not naming T:V a Tribes game would have fixed the majority of its' issues. And T:A should follow the same path - 'in the spirit of Tribes' is a lot safer and much more flexible than calling it a Tribes game.

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              March 11, 2011 2:11 PM

              how about we judge a game on it's mechanics and not it's title?

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                March 11, 2011 2:12 PM

                and neither of those its need apostrophes fuck me

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                March 11, 2011 4:58 PM

                And it fails as a Tribes game when you look at it that way, that's why people say something like 'it's not a Tribes game'.

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          March 11, 2011 1:50 PM

          [deleted]

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            March 11, 2011 2:12 PM

            The number one concern for me at least is the size of the maps.

            Modability is also kind of important for a Tribes game.

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              March 11, 2011 2:45 PM

              You've played Mass Effect, right? Remember landing on a planet with the Mako? Now try just walking over that mission area on foot. It will take a while, and that non-mission area extends pretty far. UE3 supports pretty big terrain sets.

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                March 11, 2011 5:14 PM

                That's a really good point. Those maps probably do compare favorably with the bigger Tribes 2 maps.

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            March 11, 2011 10:21 PM

            its like the whole quake vs unreal (indoor vs outdoor geometry rendering) mentality all over again from the late 90s, some people still think 3d engines are limited in scope of what they can do based off one game.

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      March 11, 2011 9:04 AM

      about time the good franchises get some life again !!! now just give us a new text based Zork and a new Ultima single player game ^^

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      March 11, 2011 9:04 AM

      Tribes 2 is easily one of my top 5 games, and if this can capture even a fraction of its predecessors glory I will be a happy camper.

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      March 11, 2011 9:19 AM

      Please be good, please be good, please be good, please be good, please be good.

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        March 11, 2011 9:39 AM

        Please be good, please be good, please be good, please be good, please be good.

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      March 11, 2011 9:26 AM

      Give me skiing and spinfusor battles and I will love you and hump your leg HiRez. You could literally be Hitler and Stalin merged into one horrid indivdual hooked on the drug that is Charlie Sheen and I'd still love you. You could eat my ass on a lime and I'd still love you (actually, put that into the game and I'd love you more).

      Fail to do this and even if you were an awesome walking mech who wanted to frolic with my in my backyard having lovely adventures together...I'd still hate you...so don't fail damn you...DON'T FAIL!!!

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      March 11, 2011 9:51 AM

      are they still working on the browser version ?

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        March 11, 2011 11:01 AM

        That was from Garage Games. It was renamed Legions: Overdrive after they shut down and they gave the game to some testers to keep working on.

        http://www.legionsoverdrive.com/

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          March 11, 2011 11:12 AM

          I never heard about that. Did they revamp it any or is it the same game basically

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            March 11, 2011 11:16 AM

            Pretty sure this was the Tribes-like game created before Garage Games purchased the Starsiege+Tribes rights. So it is only vaguely similar. The Tribes rights were again sold/transfered after Garage went under to hirez, hence this new Tribes game.

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          March 11, 2011 2:49 PM

          hrm beta , nyone played this ?

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      March 11, 2011 9:52 AM

      It will be interesting to see a Tribes released in this modern era of games that have virtually no learning curve and instant gratification multiplayer systems. I honestly do not think a proper Tribes will be successful if targeted at the mass market without utterly dropping every single aspect of Tribes that makes it what it is. However, if this is designed, marketed, and sold as a niche title and they really do it justice.... well that would be amazingly cool. We will see.

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        March 13, 2011 3:26 PM

        I can see some serious monitor punching and wtfhax accusations when the CoD crowd catches a midair disc to the face for the first time.

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      March 11, 2011 10:32 AM

      I hope this is good. I'll probably buy a new PC for it.

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      March 11, 2011 12:20 PM

      I can't imagine being more excited about a game. Tribes 1 &2 = perfection. Even if this doesn't live up, at least it's trying.

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      March 11, 2011 12:55 PM

      I played the crap outta Tribes 1, one of my favorite games ever, dunno why but Tribes 2 didn't really do it for me...

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        March 11, 2011 2:07 PM

        Tribes 2 classic mod was the absolute best of both worlds

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      March 11, 2011 2:08 PM

      This should be a small scale digitally focused release.

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      March 11, 2011 2:44 PM

      So annoyed that garage games bought the license then did nothing with it. They already tried Tribes on the Unreal Engine and it didn't work out so good (marketing sucked though)

      Heading over to tribalwar.com to see all the hype happen again.

      The trailer is right on one thing though, the gameplay hasn't been matched in all these years.

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      March 11, 2011 2:57 PM

      [deleted]

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      March 11, 2011 3:05 PM

      Tribes was amazing and had a seriously hardcore following. Tribes 2 just fizzled. I don't know why.

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        March 11, 2011 4:43 PM

        It was a buggy mess the first few months so everyone just went back to T1 until they fixed T2. It's a shame too because Tribes 2 had a lot of great improvements.

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        March 11, 2011 4:50 PM

        Tribes 2 ALSO had a hardcore following, more so then T1. Don't hate because you're biased to T1, the people that like T2 also exist... T:V on the other hand is the bastardization that should never be mentioned

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          March 11, 2011 5:04 PM

          I was okay with the simplification of skiing.

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          March 11, 2011 7:18 PM

          I quite liked T:V, never got the hate except for the lack of vehicles.

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            March 11, 2011 8:16 PM

            if the maps were about 4x as big and high it could have been accepted I think. small maps just made everyone treat it like a unreal engine mod.

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            March 11, 2011 10:23 PM

            There were vehicles- they just sucked. Remember that flying pod thing with the rockets? God I hated using those.

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              March 11, 2011 10:39 PM

              Apparently not! Guess it's been ages...

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              March 12, 2011 5:54 PM

              Ah sod the vehicles, you were supposed to be skiing anyway.

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                March 12, 2011 6:39 PM

                Except that the also completely changed skiing in T:V and it never felt natural at all.

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        March 13, 2011 3:24 PM

        Tribes 2 didn't fizzle at all, it had a huge community. It was the first multiplayer game I really played, and the first clan I ever joined.

        The ingame community features were incredible advanced - built in IRC, forums, robust clan management, the whole 9 yards.

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      March 11, 2011 4:57 PM

      Don't get your hopes up. I've played GA and it is still years behind T2. This is just playing on people being reminiscent of what was and how amazing it was.. Dare all of you be reminded of the atrocity that is T:V?!?!

      The quotes are very accurate, but those reflect PAST Tribes games (not T:V as well). This will more then likely not be anything more then a clone that is bastardized and consolized for todays MW crowds. In other words it will just be another T:V with better graphics.

      IF you guys are actually hard up for something 'Tribesque' follow the old dev team. Some of them are working on a game called FireFall. Now THAT is definitely something that is worthy of being followed so far. Do not be fooled by cheap imitations. I do agree Tribes was years ahead of it's time, but the past five years in general have been a degression in terms of video game development, not moving forward.

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      March 11, 2011 5:23 PM

      I AM EXCITE!

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      March 11, 2011 7:42 PM

      om nom nom

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      March 12, 2011 4:03 AM

      fucking hell, i was working on a tribes successor/clone myself

      Hope it's good. I hope its not mainstream/console-ized like recent PC fps games

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      March 12, 2011 4:11 PM

      I hope it's good. A Tribe relaunch has already failed and it's browser likeness Fallen Empire: Legion hasn't been so hot. I really want a game that blends Planetside and Tribes. I would play said game endlessly.

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      March 12, 2011 11:18 PM

      Yay! The Tribes return!!!!!!!!!!!!!!!!!!!!!

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      April 18, 2011 3:47 PM

      The guy on the left looks like he's from Hellgate: London :P

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