Mod group releases Call of Pripyat Complete details
S.T.A.L.K.E.R. Call of Pripyat is getting some fan-made enhancements as part of the previously released Complete mod series...
S.T.A.L.K.E.R. Call of Pripyat is getting some fan-made enhancements as part of the previously released Complete mod series, and now we know the details. Artist Pavel released a thorough run-down today, including everything from bug fixes and graphical enhancements to new features.
Graphical adjustments include distant scenery texturing, 11 weather cycles, 26 weather sky cube textures, more landmarks visible on the horizon, a high resolution constellation map for night, and more. Textures on buildings, weapons, forest, terrain, and vehicles have also been improved.
The sound is also getting a bit of an overhaul, with new ambient sounds, sound themes, and weapon sounds. The Complete mod will also include 23 new compositions, and new guitar tracks for the campfire music sets created for the game.
The AI tweaks let NPCs choose appropriate weapons, use add-ons, avoid friendly fire, and use melee attacks and medkits. Players will also be able to equip their allies with their own weapons of choice by dropping or selling them.
Various bug fixes include unreachable stashes, jupiter scanners, the one shot mission bug, the helmet fix, and the removal of bodies to improve performance. The mod will also fix various localization errors like grammar and misspellings.
This is all wrapped up with general tweaks, like loot money from dead NPCs, modernized scopes and improved nightvision, teleporting, and an item spawner. For a spot of fun, players will also be able to opt to turn NPCs into zombies upon an emission wave.
All of this barely scratches the surface of all the modifications in Complete, so check out the blog for full details. We've slipped the trailer above, and you can always enjoy some pretty screenshots as well.
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Comment on Mod group releases Call of Pripyat Complete details, by Steve Watts.
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Cromm's new emissions look great. I wonder if it has the radioactive and acid rain emissions as well. Played a different mod with them all active and it barely allowed you time to run between missions and areas. Having the stalkers caught outside turn zombie was good though providing a lot of action and loot opportunities.
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