Weekend Confirmed Episode 50

By Garnett Lee, Mar 04, 2011 12:00pm PST

From the Game Developers Conference in San Francisco, the stars aligned perfectly for a tremendous 50th episode. Legendary podcast alumnus John Davison and Mark MacDonald return to the show along with Shacknews editor Xav de Matos and Q-Games producer Ariel Angelotti. Iwata's keynote provides the starting point for the conversation, which then quickly turns to the long lineup of games seen at and around the show. Some of the big titles include Batman: Arkham City, Battlefield 3, SOCOM 4, Brink, Guild Wars 2, PixelJunk Shooter 2, and many more. It's definitely a "must-have" show.

Weekend Confirmed Ep. 50: 03/04/2011

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If you're viewing this in the GameCenter application, you can play Weekend Confirmed Episode 50 directly.

Weekend Confirmed comes in four segments to make it easy to listen to in segments or all at once. Here's the timing for this week's episode:

  • GDC Special Part 1: Start: 00:00:00 End: 00:31:55

  • GDC Special Part 2: 00:32:42 End: 01:03:59

  • GDC Special Part 3: Start: 01:04:56 End: 01:39:55

  • Featured Music "Hiyah" by Knights Errant: 01:37:32 End: 01:39:58

  • GDC Special Part 4: Start: 01:39:58 End: 02:17:39

Knights Errant serve up their track "Hiyah" in this week's Featured Music spot. The band consists of Ben Jendras, Conor Ryan, and Jerry Willoughby from Chicago. They have been playing together since the early years of traumatizing adolescence, and like their name sake, struck out to create some noise of their own, disregarding the constraints of genre/style, not caring as long as it rocked. Catch up with them on Facebook and MySpace.

Original music in the show by Del Rio. Get his latest single, Small Town Hero on iTunes. Check out more, including the Super Mega Worm mix and other mash-ups on his ReverbNation page or Facebook page.

Jeff can also be seen on The Totally Rad Show. They've gone daily so there's a new segment to watch every day of the week!

Remember to join the Official Facebook Weekend Confirmed Page and add us to your Facebook routine. We'll be keeping you up with the latest on the show there as well.

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  • Firstly... GREAT SHOW, makes my train journies go so much faster!

    Just a word on Dead Space 2 and the death penalty...

    The fear in this game is no longer about the scripted events or the blood splattered walls and horrific imagery (ok that factors into it to set up the over all atmosphere) because its all been seen and done before by this point. Want to feel scared when playing this game? (which if you are playing this then you probably should, as its a survival horror game) then the only way to play it is on hardcore + mode. This is where the true scares come from, only being able to save a limited amount of times and being able to die at the slightest touch from a necromorph really makes you scared of what is around the corner, every noise makes you jolt because the penalty of dying will send you so far back. Regular checkpoints in games are just as bad as handholding all the way through, they completely water down the experience, as dying in the game starts to mean very little and you actually aren't penalised at all for your mistakes as it picks straight up again about thirty seconds before you die.

    I suppose this goes into the whole debate of making computer games entertaining and not a chore to play... but some of us out there still actually WANT a challenge.