Weekend Confirmed Episode 50
by Garnett Lee, Mar 04, 2011 12:00pm PSTFrom the Game Developers Conference in San Francisco, the stars aligned perfectly for a tremendous 50th episode. Legendary podcast alumnus John Davison and Mark MacDonald return to the show along with Shacknews editor Xav de Matos and Q-Games producer Ariel Angelotti. Iwata's keynote provides the starting point for the conversation, which then quickly turns to the long lineup of games seen at and around the show. Some of the big titles include Batman: Arkham City, Battlefield 3, SOCOM 4, Brink, Guild Wars 2, PixelJunk Shooter 2, and many more. It's definitely a "must-have" show.
Weekend Confirmed Ep. 50: 03/04/2011
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If you're viewing this in the GameCenter application, you can play Weekend Confirmed Episode 50 directly.
Weekend Confirmed comes in four segments to make it easy to listen to in segments or all at once. Here's the timing for this week's episode:
- GDC Special Part 1: Start: 00:00:00 End: 00:31:55
- GDC Special Part 2: 00:32:42 End: 01:03:59
- GDC Special Part 3: Start: 01:04:56 End: 01:39:55
- Featured Music "Hiyah" by Knights Errant: 01:37:32 End: 01:39:58
- GDC Special Part 4: Start: 01:39:58 End: 02:17:39
Knights Errant serve up their track "Hiyah" in this week's Featured Music spot. The band consists of Ben Jendras, Conor Ryan, and Jerry Willoughby from Chicago. They have been playing together since the early years of traumatizing adolescence, and like their name sake, struck out to create some noise of their own, disregarding the constraints of genre/style, not caring as long as it rocked. Catch up with them on Facebook and MySpace.
Original music in the show by Del Rio. Get his latest single, Small Town Hero on iTunes. Check out more, including the Super Mega Worm mix and other mash-ups on his ReverbNation page or Facebook page.
Jeff can also be seen on The Totally Rad Show. They've gone daily so there's a new segment to watch every day of the week!
Remember to join the Official Facebook Weekend Confirmed Page and add us to your Facebook routine. We'll be keeping you up with the latest on the show there as well.
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Comments
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I think it's brilliant that Splash Damage is working on automatic barks triggered on character actions; if they're mostly accurate, it'll save me from having to hook up a mic and say things (annoying my neighbors), or having to stop moving and type things (probably far too late to be relevant).
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