Weekend Confirmed Episode 49
by Garnett Lee, Feb 25, 2011 12:00pm PSTAs winter storms head into California, a deluge of big games rain down on Whatcha' Been Playin? getting this week's show off to a strong start. Killzone 3, Bulletstorm, the Witcher 2, and Deus Ex: Human Revolution. With Jeff, Jeff, and Billy joining Garnett around the mics, the Warning picks up your conversations on controllers, matchmaking, and what it takes to make an enjoyable game. The show finishes strong with news of the 3DS launch titles, a new Medal of Honor from EA, and more in the Front Page.
Weekend Confirmed Ep. 49: 02/18/2011
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If you're viewing this in the GameCenter application, you can play Weekend Confirmed Episode 49 directly.
Weekend Confirmed comes in four segments to make it easy to listen to in segments or all at once. Here's the timing for this week's episode:
- Whatcha' Been Playin?: Start: 00:00:00 End: 00:28:08
- Whatcha' Been Playin? and Cannata-ford: 00:28:48 End: 01:02:07
- The Warning: 01:03:18 End: 01:37:32
- Featured Music "Window" by Pink Polo Productions: 01:37:32 End: 01:39:58
- The Front Page: Start: 01:39:58 End: 02:17:39
Featured Music break drops "Windows" by Pink Polo Prfocusing mainly on Hip Hop, Rock, Reggae, and Dance genres. Offering production, beat making, mixing, and mastering services. Catch them on their BandCamp page or Facebook
Original music in the show by Del Rio. Get his latest single, Small Town Hero on iTunes. Check out more, including the Super Mega Worm mix and other mash-ups on his ReverbNation page or Facebook page.
Jeff can also be seen on The Totally Rad Show. They've gone daily so there's a new segment to watch every day of the week!
Remember to join the Official Facebook Weekend Confirmed Page and add us to your Facebook routine. We'll be keeping you up with the latest on the show there as well.
Wargame: Airland Battle trailer details dynamic campaign
Halo 'Bootcamp' confirmed by Microsoft
Weekend PC download deals: Tomb Raider for $14
Game Dev Tycoon studio outlines future plans
Baldur's Gate 2 Enhanced already has 350,000 words of new content




Comments
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For instance the comparison of Unreal Tournament and COD:BLOPS. I don't remember UT having a crouch function (though for the sake of this argument, just run with it), but COD:BLOPS has both crouch and prone. For COD:BLOPS, it uses them for intended strategic purposes, but for a fast-paced shooter like UT or even Bulletstorm, do those extra actions serve to add to the game, or are they there just because they're there? Personally I think it depends on the game style you're going for. Brian pointing out the L4D and Halo example shows that the crouch functions had it designed with a strategy element in mind. But for Bulletstorm, especially going through Echo where you're trying to do speed runs, crouching is next to useless (especially when you can slide).
As for the Bulletstorm thing, I don't think he was negative at all, though was just surprised with Billy's flip flopping of Killzone 3 and Bulletstorm. Also if I remember back to the second part of the E3 review, he pointed out that the game quality left a better impression to him than the demo experience since he had an over enthusiastic staff member cheering him on as he was playing it at E3.
Plus there were a few instances where everone was in agreement, and thus ending the topic rather abruptly. Like the episode with just Garnett and Jeff discussing about Valve wanting some control for a potential Half-Life movie.
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