Kinect Official Windows SDK Coming in Spring

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Though programmers have been tinkering with Kinect on PC for months now, Windows support for Microsoft's motion-sensing Xbox 360 controller is soon to become official.

A non-commercial Kinect Windows software development kit (SDK), intended for academics and enthusiasts will launch in spring, Microsoft has announced. "The SDK will give users access to deep Kinect system information such as audio, system application-programming interfaces, and direct control of the Kinect sensor," MS said.

As Kinect "hacks" have already used the sensor for everything from making Minecraft sculptures to interactive shop windows and even controlling robots, it should be interesting to see what happens with official support and a lower barrier to entry.

A commercial SDK will follow "at a later date."

From The Chatty
  • reply
    February 22, 2011 6:02 AM

    Headtracking for flight sims and racing sims! YEAH!

    • reply
      February 22, 2011 8:51 AM

      How would that work? If you turned your head you'd be looking away from the monitor, which would make playing the game rather challenging. You could obviously still look at the monitor with your eyes but if you try turning you head 45degrees from the monitor and looking at the centre of the screen you'll find your eyes to be in a very strained and uncomfortable position. Besides, turning your head while continuing to look in the same place wouldn't be a very natural or immersive experience.

      • reply
        February 22, 2011 8:58 AM

        head movements would be slight, and translated into larger proportional movements in-game. search for trackir on youtube for a good example of what is possible.

      • reply
        February 22, 2011 10:38 PM

        TrackIR is an example and it doesn't use 1:1 tracking to achieve a wider range.

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