It should be noted that in this pre-credits "tutorial" section of the game there's no player HUD and no real resource management. Health regenerates when the player remains in cover. It's really designed to teach players the basics of how to handle combat situations, before introducing other gameplay systems like ability augmentations. In another area of the lab, Jensen comes upon three more soldiers, two of whom are in conversation. Sneaking remains an option here, though shooting a nearby canister full of green (and therefore, toxic) gas will also do the trick. Shortly after this battle, another augmented invader is witnessed killing some more scientists before cloaking herself and vanishing. The final pre-credit combat section consists of another room, this time with five bad patrolling bad-guys. As before, both stealth and combat were viable options. After dealing with the last set of troops, Jensen heads down a flight of stairs and down a hallway where part of the wall has been blown out. As he approaches the flaming opening, he's grabbed by the augmented soldier he saw wreaking havoc earlier, and thrown through a wall, shattering through the glass and electronics on the other side. Dr. Reed is there, and tries to save Adam, whose guts are literally hanging out at this point, before being punched and kidnapped by the modded invaders. The huge augmented soldier then grabs a gun from the floor and shoots Adam at point-blank range. The opening credits roll, and the imagery on-screen makes it clear that Adam Jensen is being "rebuilt" using the technology of Sarif Industries. Deus Ex: Human Revolution has some big shoes to fill, but the opening moments of the game make me very optimistic. The characters introduced all seem multi-dimensional, the subject matter itself is rife with moral gray-areas, and the story hints at many different layers. More importantly, players are allowed to approach each combat situation according to their own play-style, with both stealth and shooting that rely as much on tactics as they do reflexes. Even from the onset, Adam Jensen also seems like a character that I wouldn't mind spending dozens of hours with. Keep an eye out for Part 2 of our Deus Ex: Human Revolution hands-on this Thursday, which will focus on the two hours of gameplay that follow the game's opening credits.
Deus Ex: Human Revolution hero, Adam Jensen, ponders his life decisions.
This preview is based on a closed-door press event held by Square Enix in Irvine, California. Deus Ex: Human Revolution Hands-On based on non-final debug code on the PlayStation 3. Square Enix invited Shacknews to the event, and provided one night's accommodations for the purposes of previewing the game.