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Details Emerge on Forza 4's Development, Kinect Features

by Steve Watts, Feb 18, 2011 4:10pm PST

Forza Motorsport 4 is attempting a greater degree of racing fidelity than previous installments, according to a new details reported by MSN (via Eurogamer).

Turn 10 reportedly worked with the tire manufacturer Pirelli to study properties like weight transfer, and rented out every track that appears in the game so they could study it. Spending days at each track, the developers took "terabytes" of video and photos and traced each section of the road with a GPS system.

The developer is apparently planning to capture its own audio to capture the sounds of each vehicle. The report also states that Kinect users will be able to shift perspective by leaning, similar to head-tracking technology.

Forza 4 is due for release later this year. We haven't had a public hands-on, but it seems like Turn 10 is aiming to take the simulation racing crown from its long-term rival Gran Turismo 5.





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  • Sounds good...I'd just love it if Turn 10 could just tweak things a little so we can finally get 60fps replays to go along with the 60fps driving, stop the game from chugging whenever I get a dashboard update (e.g. "Player X is online"), and let me look left and right with the D-pad when using my steering wheel/controller instead of wasting the D-pad on telemetry alone. A smoother pan left and right when looking left and right would be nice too (as it is now, you only get smooth pans when looking left or right in cockpit view during replays). I might sound like I'm nitpicking, but I love just about everything else. Oh, and back-compat for Forza 3's cars and DLC? Whaddaya say?