Weekend Confirmed Episode 48

By Garnett Lee, Feb 18, 2011 12:00pm PST

Billy and Christian join Jeff and Garnett in the studio for this week's show. A look back at the Halo: Reach campaign as played solo as opposed to cooperatively gets things started in Whatcha Been Playin? GoldenEye also gets a brief reassessment before yielding to Marvel vs. Capcom 3. There's time to catch up on your comments during the Warning and the open question of how intimidating the competitive nature of some games can be to players who just want to have fun. The Front Page closes this week's show with a full slate of new game and DLC announcements from Double Fine's Sesame Street kinect game to a da Vinci-themed add-on for Assassin's Creed Brotherhood.

Weekend Confirmed Ep. 48 - 02/18/2011

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And if you're on GameCenter, you can play the show here: Download Weekend Confirmed Episode 48.

Weekend Confirmed comes in four segments to make it easy to listen to in segments or all at once. Here's the timing for this week's episode:

Whatcha' Been Playin?: Start: 00:00:00 End: 00:30:21

Whatcha' Been Playin? and Cannata-ford: 00:31:10 End: 01:01:36

The Warning: 01:02:39 End: 01:34:24

Featured Music "Hangman" by Room 16 : 01:34:24 End: 01:38:03

The Front Page: Start: 01:38:03 End: 02:12:54

In the Featured Music break this week it's "Hangman" from Room 16. They are a straightforward rock band from Scotland who like playing music with guitars in it. Room 16 has been making music for better or worse for about 3 years now and has had the pleasure of gigging across the country. Their line up consists of singer Ewan McCall, guitarists Andrew Gordon and Adam Gatherer, bass player Kyle McLellan and drummer Ronan McLellan. Hangman was written by Andrew Gordon with additional lyrics from Ewan McCall.

If you're fortunate enough to be around Glasgow on Saturday, March 12 you can check them out at Barrowlands 2. They've also graciously offered to send a free track to Weekend Confirmed listeners just for the asking. Connect with Room 16 via Twitter, Facebook, the official Room 16 site, and their bandcamp page.

Original music in the show by Del Rio. Get his latest single, Small Town Hero on iTunes. Check out more, including the Super Mega Worm mix and other mash-ups on his ReverbNation page or Facebook page.

Jeff can also be seen on The Totally Rad Show. They've gone daily so there's a new segment to watch every day of the week!

Remember to join the Official Facebook Weekend Confirmed Page and add us to your Facebook routine. We'll be keeping you up with the latest on the show there as well.

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  • On Matchmaking...

    There should be no reason in the gaming world today of an avalanche of recorded data that I should not be able to jump online and play a game against people at the same skill level as mine.

    Yes, a new game that you've never played online will need to collect and collate data before being able to provide a useful set of numerics to enable accurate matching but the mathematics behind it certainly can't be too difficult.

    Take CoD BlOps for example. For a start any franchise game should be able to pull on it's previous iteration's metrics as a baseline to use when first jumping online with a new version. Games on Xbox & PSN can obviously do this, Mass Effect is the perfect example.
    Next, can't they just average out my kill/death ratios and match me against those with similar stats? If there are too many then why not break it down further as to accuracy of my shots or number of headshots, etc. etc.

    Halo 2 was lauded for it's "amazing" matchmaking functionality but I can't say it did much more than group you with a bunch of people on the same ranking/level (or was that their level based on my skill not points collected - too long ago). Regardless I can't say matchmaking is good at all today and with the amount of useless info these games collect and the masses online that play them it really needs to be focused on more. If not only to improve your gaming public's experience but in turn by doing so having them play the game for longer and buy more overpriced DLC for it. Win, win.

    Long story short. Activision hire a Mathematician or stats guy!

    PS. Here in Melbourne (Aus) I have a 20min walk to & from work each day that I listen to the podcast on. So basically I'm listening to you guys for half the week! After meeting Jeff & Garnett at PAX a few years back you'd think I'd be sick of you guys already ;) Keep up the good work fellas.