Weekend Confirmed Episode 48
by Garnett Lee, Feb 18, 2011 12:00pm PSTBilly and Christian join Jeff and Garnett in the studio for this week's show. A look back at the Halo: Reach campaign as played solo as opposed to cooperatively gets things started in Whatcha Been Playin? GoldenEye also gets a brief reassessment before yielding to Marvel vs. Capcom 3. There's time to catch up on your comments during the Warning and the open question of how intimidating the competitive nature of some games can be to players who just want to have fun. The Front Page closes this week's show with a full slate of new game and DLC announcements from Double Fine's Sesame Street kinect game to a da Vinci-themed add-on for Assassin's Creed Brotherhood.
Weekend Confirmed Ep. 48 - 02/18/2011
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Weekend Confirmed comes in four segments to make it easy to listen to in segments or all at once. Here's the timing for this week's episode:
Whatcha' Been Playin?: Start: 00:00:00 End: 00:30:21
Whatcha' Been Playin? and Cannata-ford: 00:31:10 End: 01:01:36
The Warning: 01:02:39 End: 01:34:24
Featured Music "Hangman" by Room 16 : 01:34:24 End: 01:38:03
The Front Page: Start: 01:38:03 End: 02:12:54
In the Featured Music break this week it's "Hangman" from Room 16. They are a straightforward rock band from Scotland who like playing music with guitars in it. Room 16 has been making music for better or worse for about 3 years now and has had the pleasure of gigging across the country. Their line up consists of singer Ewan McCall, guitarists Andrew Gordon and Adam Gatherer, bass player Kyle McLellan and drummer Ronan McLellan. Hangman was written by Andrew Gordon with additional lyrics from Ewan McCall.
If you're fortunate enough to be around Glasgow on Saturday, March 12 you can check them out at Barrowlands 2. They've also graciously offered to send a free track to Weekend Confirmed listeners just for the asking. Connect with Room 16 via Twitter, Facebook, the official Room 16 site, and their bandcamp page.
Original music in the show by Del Rio. Get his latest single, Small Town Hero on iTunes. Check out more, including the Super Mega Worm mix and other mash-ups on his ReverbNation page or Facebook page.
Jeff can also be seen on The Totally Rad Show. They've gone daily so there's a new segment to watch every day of the week!
Remember to join the Official Facebook Weekend Confirmed Page and add us to your Facebook routine. We'll be keeping you up with the latest on the show there as well.
Killzone: Mercenary shoots onto Vita on September 10
Trion Worlds hit with more layoffs, Defiance team impacted
Ratchet & Clank: Full Frontal Assault defending Vita next week
Game & Wario was originally going to be pre-installed on Wii U
The Last of Us digital download lets you start playing sooner
Weekend PC download deals: Borderlands 2 for $11
Metal Gear Solid: The Legacy Collection coming to PS3 in July for $50
Madden NFL 25's $99 'Anniversary Edition' includes Sunday Ticket
Final Fantasy 8 getting PC re-release (in Japan)
More Game Gear titles headed to 3DS eShop




Comments
That said, I think he's overlooking just how complex today's controllers are, for the same reason that I often do - because we've been gaming as the controller has evolved.
We weren't just handed a dual-shock or Xbox 360 controller the first time we played games, we had a nice steady evolution and about 5 years to get comfortable with every step.
NES - Dpad and 2 buttons.
SNES - Dpad, 4 face buttons, 2 shoulder buttons
PSX - Dpad, 4 face buttons, 4 shoulder buttons
N64 - One analog stick, four face buttons, 2 shoulder buttons
PSX/PS2 - TWO analog sticks, 4 face buttons, 4 shoulder buttons
Xbox/Xbox 360 Two analog sticks, 4 face buttons, 2 shoulder buttons, 2 triggers
Thread Truncated. Click to see all 14 replies.
For people that haven't every played a game, or those that haven't done so since 3-4 console generations ago, it will look daunting with all the buttons there. Unless you train/teach your kids about the current controls, it will just seem too hardcore. But then if the game they are playing sucks them in, there shouldn't be a problem with them sticking with it.
I guess that's the advantage of the Wii in that the simplicity of the controls make it feel like the early generations where it seemed less daunting. Same with the Kinect where there are even less "buttons".
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