Weekend Confirmed Episode 48
by Garnett Lee, Feb 18, 2011 12:00pm PSTBilly and Christian join Jeff and Garnett in the studio for this week's show. A look back at the Halo: Reach campaign as played solo as opposed to cooperatively gets things started in Whatcha Been Playin? GoldenEye also gets a brief reassessment before yielding to Marvel vs. Capcom 3. There's time to catch up on your comments during the Warning and the open question of how intimidating the competitive nature of some games can be to players who just want to have fun. The Front Page closes this week's show with a full slate of new game and DLC announcements from Double Fine's Sesame Street kinect game to a da Vinci-themed add-on for Assassin's Creed Brotherhood.
Weekend Confirmed Ep. 48 - 02/18/2011
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Weekend Confirmed comes in four segments to make it easy to listen to in segments or all at once. Here's the timing for this week's episode:
Whatcha' Been Playin?: Start: 00:00:00 End: 00:30:21
Whatcha' Been Playin? and Cannata-ford: 00:31:10 End: 01:01:36
The Warning: 01:02:39 End: 01:34:24
Featured Music "Hangman" by Room 16 : 01:34:24 End: 01:38:03
The Front Page: Start: 01:38:03 End: 02:12:54
In the Featured Music break this week it's "Hangman" from Room 16. They are a straightforward rock band from Scotland who like playing music with guitars in it. Room 16 has been making music for better or worse for about 3 years now and has had the pleasure of gigging across the country. Their line up consists of singer Ewan McCall, guitarists Andrew Gordon and Adam Gatherer, bass player Kyle McLellan and drummer Ronan McLellan. Hangman was written by Andrew Gordon with additional lyrics from Ewan McCall.
If you're fortunate enough to be around Glasgow on Saturday, March 12 you can check them out at Barrowlands 2. They've also graciously offered to send a free track to Weekend Confirmed listeners just for the asking. Connect with Room 16 via Twitter, Facebook, the official Room 16 site, and their bandcamp page.
Original music in the show by Del Rio. Get his latest single, Small Town Hero on iTunes. Check out more, including the Super Mega Worm mix and other mash-ups on his ReverbNation page or Facebook page.
Jeff can also be seen on The Totally Rad Show. They've gone daily so there's a new segment to watch every day of the week!
Remember to join the Official Facebook Weekend Confirmed Page and add us to your Facebook routine. We'll be keeping you up with the latest on the show there as well.
Nintendo kicks off 'Crowdfarter' promo for Game & Wario
Narco Terror announced from Deep Silver
Call of Duty: Ghosts teaser gives tenuous look at next-gen COD
OZombie will be Spicy Horse's take on Oz
Deadpool listed for Wii U on Amazon Canada




Comments
What games do you think do or could benefit from a yearly release schedule?
My choices would be Ghost Recon and Rainbow Six. I think if you look at Ubisoft, the company could have gained much from that type of schedule, and while the innovation of the series might have slowed a bit, I would be more than happy enough to have even an only slightly improved version of both titles each year.
Thread Truncated. Click to see all 11 replies.
However I feel that part of the barrier to having an annual expansion is the graphic and engine robustness. The original game better have an absolutely robust one that can either stand the test of time, or is easily customizable for the developer so that the expansions can add to that. Otherwise it can only last for so long.
For example, if you compare the WoW when it first came, and the WoW now after several expansions, there is a clear graphical improvement, whether it is because of subtle 'art asset trickery' or actual physical improvement.
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