Weekend Confirmed Episode 48

By Garnett Lee, Feb 18, 2011 12:00pm PST

Billy and Christian join Jeff and Garnett in the studio for this week's show. A look back at the Halo: Reach campaign as played solo as opposed to cooperatively gets things started in Whatcha Been Playin? GoldenEye also gets a brief reassessment before yielding to Marvel vs. Capcom 3. There's time to catch up on your comments during the Warning and the open question of how intimidating the competitive nature of some games can be to players who just want to have fun. The Front Page closes this week's show with a full slate of new game and DLC announcements from Double Fine's Sesame Street kinect game to a da Vinci-themed add-on for Assassin's Creed Brotherhood.

Weekend Confirmed Ep. 48 - 02/18/2011

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And if you're on GameCenter, you can play the show here: Download Weekend Confirmed Episode 48.

Weekend Confirmed comes in four segments to make it easy to listen to in segments or all at once. Here's the timing for this week's episode:

Whatcha' Been Playin?: Start: 00:00:00 End: 00:30:21

Whatcha' Been Playin? and Cannata-ford: 00:31:10 End: 01:01:36

The Warning: 01:02:39 End: 01:34:24

Featured Music "Hangman" by Room 16 : 01:34:24 End: 01:38:03

The Front Page: Start: 01:38:03 End: 02:12:54

In the Featured Music break this week it's "Hangman" from Room 16. They are a straightforward rock band from Scotland who like playing music with guitars in it. Room 16 has been making music for better or worse for about 3 years now and has had the pleasure of gigging across the country. Their line up consists of singer Ewan McCall, guitarists Andrew Gordon and Adam Gatherer, bass player Kyle McLellan and drummer Ronan McLellan. Hangman was written by Andrew Gordon with additional lyrics from Ewan McCall.

If you're fortunate enough to be around Glasgow on Saturday, March 12 you can check them out at Barrowlands 2. They've also graciously offered to send a free track to Weekend Confirmed listeners just for the asking. Connect with Room 16 via Twitter, Facebook, the official Room 16 site, and their bandcamp page.

Original music in the show by Del Rio. Get his latest single, Small Town Hero on iTunes. Check out more, including the Super Mega Worm mix and other mash-ups on his ReverbNation page or Facebook page.

Jeff can also be seen on The Totally Rad Show. They've gone daily so there's a new segment to watch every day of the week!

Remember to join the Official Facebook Weekend Confirmed Page and add us to your Facebook routine. We'll be keeping you up with the latest on the show there as well.

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  • I am a hardcore Virtua Figher 5 fan. I've been playing it since it was released on Xbox 360, and I usually play the game at LEAST a few hours a month, just to keep my skills in check.

    That game has a well earned reputation for being hard as hell to get into. I thought I was pretty decent at the game, but when I went online for the first time I got ANNIHILATED. But it didn't bother me. Because I felt like I was learning. Every match was the chance to experiment, learn, and improve. It was always very clear to me when I lost, what I had done wrong and what I should have done instead.

    So speaking from that vantage point (as well as someone that LOVES SSF4 and Soul Cali)...MvC3 intimidates the HELL out of me. I'll play buddies online or on my couch, but I'm not going anywhere near strangers online until I spend more time in practice mode.

    MvC3 is so chaotic, and frenetic, with all the special moves and the character switching, I can't tell why the hell I win or lose at the game. It's fun, but I'm very clearly missing out on the kind of understanding that will actually let me learn and improve from the ass-kickings I'm likely to get.