Morning Discussion
by Alice O'Connor, Feb 18, 2011 5:00am PSTI would very much like to tell you something about video games this morning but the truth is that I'm far too excited to concentrate. Tomorrow evening I'll be seeing the truly wonderful and dreadful Troll 2 along with a documentary about it, Best Worst Movie. I'm a sucker for enjoyably bad movies, especially bad horror movies, and oh my gooooooooooooooood Troll 2 is fantastically bad.
But video games are real, they do exist, and they are happening, so let's get onto those, yes? I hear they have buttons and everything nowadays.
Xbox One does not provide any built-in DVR capabilities
Xbox One increases friends lists to 1,000
Xbox One achievements dynamic, not limited to single games
Xbox One Kinect reading emotions and heart rate



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Damn, I’m leaving Relic. I still can’t believe I’m even saying that let alone it actually happening.
Working in videogames is one of those things I’ve wanted to do for as long as I can remember. Before I was a teenager I aspired to work in videogames. I had no idea what that meant or what it would take to get there, but dammit I wanted to do it. “When I grow up I’ll be a videogame tester!â€, was the dream.
Fast forward to 1999 and this crazy 3-axis RTS game IN SPACE is released that ended up putting Relic in my wishlist of developers I’d love to work for one day. Back then it was Blizzard, Valve and Relic.
I often talk about what I would do ‘if I could go back in time and talk to my younger self’.Working for Relic is one of those things. I’d love to go back to 1999, when I was in love with Homeworld and nerd-crushing on this company called Relic, and tell myself, “One day you’ll work there.†I am sure I would say I was full of shit and to shut the door on my way out, nerd.
Fast forward a few more years. I had just recently dropped out of an art college and really wanted to work in games.I had done some 3D & 2D art for mods and applied to Relic. I was too junior, or was it ‘too green’. Anyway, I didn’t get the job :(. As I was licking my wounds I applied to an out-sourcing company called Liquid Development the same day I was rejected from Relic. I got the job at Liquid! Awesome! What’ll be the first game I get to work on?
The Outfit.
I had done it! I was working with Relic! It was flowerpots and bicycles but fuck it! It’s Relic!
Fast forward a few more years, a few more studios and few shipped titles and here I am, sending this story. I guess my point is that working here was never a job for me. Or a way to make an earning. It was a dream of mine that I was able to fulfill some 10 years later and I am proud to have done it with the friends I have made here.
So – after all that why the hell am I leaving?
My wife and I are both born & raised in Toronto with the majority of our family and friends living in Toronto or the GTA. When an opportunity came up for me to move back home while still working in the games industry you can imagine how important it was for us to jump at the chance. We’d like to start a family, and we’d like our family to be there for that. So, we’re moving home. I have no other reason to leave Relic other than that. You really are a great group of people who make amazing videogames with some of the best fans in the world.
To say I’ll miss Relic is an understatement. However, this industry is incestuous so I am sure we’ll see each other again someday. Until then...
-Adam
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