Evening Reading
by Garnett Lee, Feb 15, 2011 5:00pm PSTI received word today that the publisher of a fairly high profile video game due out shortly plans to handle pre-release reviews with an event. These "review events" give me great cause for concern, but not for the reason you might immediately think. Anyone at the level in the business to make the invite list for one of these things is well above the threshold of remotely being able to be bought off.
No, ironically, the real loser out of these deals is the game. On a AAA game--particularly of the sort prone to get the review event treatment--hundreds of people have worked months and months, often stretching into years, to create the game. In fact, on many of these games the last few months all those people will have been playing the game over and over, tweaking this and adjusting that to carefully craft the final experience.
And then it gets handed to a reviewer and the clock started on the brief few hours they are afforded at the event to play the game. Who does this sound like a good idea to? Wouldn't you want the person critiquing the game to have ample time to enjoy that content at their pace? On top of that, I can't count how many times I've gone back to a game while working on a review to replay a section or try something different or just double-check my impression from the first time through. And don't invoke the piracy defense because any outlet for which that would be a concern opens a much bigger issue to be addressed.
Tl;dr -- game review events are bad for all involved.
Now here are the top stories from today's video game news on the Shack:
The War Z renamed Infestation: Survivor Stories due to 'trademark issues'
Microsoft reverses stance on 24-hour check-in, used games for Xbox One [update]
Mobile review: XCOM: Enemy Unknown
Sony apologizes for faulty PS3 update, investigating cause
Killer is Dead preview: Mondo uncertainty
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Never mind the fact they knew there was no car involved, are you, as a contractor, supposed to be transporting company materials around in your own vehicle? I never worked for a place where you were asked to use your own car to bring computers/equipment from place to place.
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http://www.rockpapershotgun.com/2011/02/15/ides-of-march-assassin%e2%80%99s-creed-brotherhood/
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Cyanogenmod has released their first CM7.0 release candidate (Android 2.3.2) and it's available for Nexus One, MyTouch 4G and EVO 4G.
Just installed it and it fuckin rocks, the only thing i miss is the original home app, i hate ADW
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Really?
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This one (supposedly Lifehacker) is especially low: http://cl.ly/3u0s2t1U0p1l0E003d0n
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I think I'm fucking done. Replay in reply
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I just got coached in SC2 by these guys and it was a very awesome and very fun experience.
Anyone who wants to be better at this game should get in on this. I probably won't be able to remember everything they said, which should indicate how much great information I got. Still, I had given up on 1v1, because I just couldn't get any better...now I can't wait to hit the ladder again.
Seriously, thanks again guys!
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I have a domain (www.mydomain.com). It's hosted at a webserver somewhere by some third party that only does web server solutions. Now I need an email for it (e.g.: myname@mydomain.com), can I just find an email provider and punch in my DNS thingamajigs and have it work?
Is Google Apps what I'm looking for?
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http://www.sitemeter.com/?a=stats&s=sm5kotaku&r=12
http://i.imgur.com/PwIww.png
Via a RT from Notch.
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http://www.newegg.com/Product/Product.aspx?Item=N82E16834200060
http://www.newegg.com/Product/Product.aspx?Item=N82E16834146848
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I restarted Steam. Restarted the computer. I kept my eye on the process manager, HL2.exe launched and then went away after about 15 seconds. Left 2 Dead 2 launched without a problem.
Any ideas?
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We are now voting for the winner of Assignment #65: Almost. Please vote by midnight tomorrow.
http://www.flickr.com/groups/shackassignments/discuss/72157625930464021/
Next, Assignment #66: Editorial has begun! I'm pretty excited about this one and I hope you all will participate. We're all trying to get better, and this type of assignment is a great way to do that. It's due on February 28th, at midnight.
http://www.flickr.com/groups/shackassignments/discuss/72157625930497257/
And last, but certainly not least, we are now taking submissions for the Winter 2011 Quarterly Competition! This is the premier Shack photography competition and always draws a ton of fantastic entries. Any photo you've taken from Dec 1 through Feb 28 is eligible, so even if you aren't an Assignments group member, you can join now and still submit your image. For more rules and to submit, go here:
http://www.flickr.com/groups/shackassignments/discuss/72157626055889702/
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http://www.projectmessiah.com/x6/shop.html
I be getting some pro animation tools for $40!
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http://2dboy.com/2011/02/08/ipad-launch/
Design
We found that the average iPhone/iPad gamer is more interested in pleasantly passing time than being intellectually engaged or challenged, at least when compared to the average PC or console player.
We playtested World of Goo extensively on six year olds, parents, grandmothers, and random people at coffee shops who either don’t play games or actively avoid playing them, so we know that the game is intuitive and self explanatory. We’ve also never received this type of complaint for either the PC or Wii version. What we neglected to consider is that the iOS audience might be looking for a different kind of fast-fun entertainment, where punishment for failure, no matter how slight, is not an option, and no matter how badly you play the game you always feel you have a reasonable chance of success. To address this, an updated version included a more prominently featured “skip level†button, and allows an unlimited number of skips.
Even after making it easy to skip levels, the game will likely still be too challenging for some players’ tastes, but we’re OK with that. It’s a puzzle game, not a scenic tour of Kyle’s artwork.
and
World of Goo’s launch on iPad gave us a new perspective on that discussion. In the first month of sales on the iPad App Store, World of Goo sold 125k copies (thanks to being prominently featured by Apple). In comparison, World of Goo’s best 31 day period on WiiWare was 68k copies (thanks to a mass mailing by Nintendo), and on Steam it was 97k copies (thanks to two promotions at discounted prices). So far, the iPad version is by far the fastest selling version of the game, both in terms of number of units sold and in revenue generated.
What makes this even more amazing is that this is a two year old game released on a platform that is less than a year old. The iPad doesn’t have the benefit of an install base built up over several years
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Is it better to Daisy Chain switches together, or use a hub system, with one central switch and the others branding off.
I haven't had to deal with advanced switching, i can admit i'm a noob in this area. Now am having issues at a site.
Best time to learn aye.
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http://www.youtube.com/watch?v=N7oMY6sC7wQ
GO TO 0:48 LOLOLOL now we have an extra one left for my ass!
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