Weekend Confirmed Episode 47

by Garnett Lee, Feb 11, 2011 2:40pm PST
Related Topics – Weekend Confirmed

Garnett jetted in early Friday morning from Las Vegas where he attended D.I.C.E., saw the Interactive Achievement Awards, and played Duke Nukem Forever. He joins Jeff, Jeff, and special guest Andrea Rene host of This Week in Video Games and Mahalo Video Games Today. Up first in Whatcha' Been Playin? the conversation includes Killzone 3, Mass Effect 2 on PS3, Stacking, and Hazard: the Journey of Life. A special edition of the Warning delves into some of the creative discussion points raised at D.I.C.E. sessions. And news on Battlefield 3, the Darkness 2, and major upheaval at Activision pack the Front Page to wrap it all up.

Weekend Confirmed Ep. 47 - 02/11/2011

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And if you're on GameCenter, you can play the show here: Download Weekend Confirmed Episode 47.

Weekend Confirmed comes in four segments to make it easy to listen to in segments or all at once. Here's the timing for this week's episode:

Whatcha' Been Playin?: Start: 00:00:00 End: 00:31:58

Whatcha' Been Playin? and Cannata-ford: 00:33:00 End: 01:05:33

The Warning: 01:06:40 End: 01:42:34

Featured Music Del Rio featuring Panama Redd with "Oxygen": 01:42:34 End: 01:45:40

The Front Page: Start: 01:45:40 End: 02:28:05

Featured music this week comes from our very own Del Rio. His first album, The Wait is Over, released this past Tuesday. On the show today is the track Oxygen featuring Panama Redd. And we've got a special deal to help celebrate the release. Buy the five tracks listed below on iTunes and Del Rio will send you the other six for free!


  • The Next Phase (Produced by Anon)

  • Move feat. M. Terrel, Mista Perkins, and Natalia

  • Wandering feat. Brian Mauleon

  • Can't Stop My Shine feat. X2

  • Pigeonholed (Produced by Gabe Dulek

Get for FREE:

  • Now I Understand

  • Love Silly Me (Produced by RNS)

  • Oxygen feat. Panama Redd

  • Dreaming feat. Charissa

  • Wait (Produced by RC)

  • Small Town Hero (Produced by RNS

Original music in the show by Del Rio. Get his latest single, Small Town Hero on iTunes. Check out more, including the Super Mega Worm mix and other mash-ups on his ReverbNation page or Facebook page.

Jeff can also be seen on The Totally Rad Show. They've gone daily so there's a new segment to watch every day of the week!

Remember to join the Official Facebook Weekend Confirmed Page and add us to your Facebook routine. We'll be keeping you up with the latest on the show there as well.


63 Threads | 338 Comments
  • Regarding Jeff's comments about Braid, I'd just like to make a small but important distinction.

    You didn't just do what Jonathan Blow *knew* you were going to do, you did what he *assumed* you were going to do. Instead of offering a handful of very small, relatively unobtrusive text boxes (in a game that's filled with BS text), he just set it up so that the chips would fall in such a way as to make you stumble on the answer upon the answer. For Braid, I'd say this works perfectly about 90% of the time, but within the other 10%, if circumstances didn't play out just right, then you have, by no fault of your own, broken the game.

    Offhand, I can think of at least one point where I was supposed to get hit, die, and land on a green platform, then "discover" that by standing on this particular spot, I'd be impervious to time manipulation. Suppose for a moment that you do successfully avoid getting hit, how many puzzles have you just rendered unsolvable merely by doing what you were ostensibly supposed to be doing... avoiding getting hit? That's not even getting into the issue of trying to sort out a puzzle where vital information pertaining to the solution is withheld until the very last minute.

    I eventually looked a few other solutions up on Youtube after deciding that I'd had enough of this game, and again, there was some piece of information that I have no idea where or when I was supposed to happen upon the information that would have been vital to figuring out the puzzles. (there was a platform on the jigsaw puzzle? just... just eff off!)

    I say all this as a fan of puzzle games, especially Sokoban style games. I'm not asking for game designers to solve the puzzle for me, just don't hinge your puzzle design on information that you've yet to communicate to the player. It doesn't make the player feel like they've cleverly discovered something for themselves, it makes them feel like they've been played like a fiddle.

    Anyway, long story short, if this non-Euclidean geometry game is anything like Garnett described it, then I already actively dislike it.

  • My Canataford recommendation for this week: Cave Story (aka Doukutsu Monogatari)

    What with the new 3DS version being announced, this game has definitely been on my mind, and while I'm not as offended or horrified by the new graphics as some fans are, it certainly bears mention that the original pixel art still looks fantastic.

    Plus, the original version of the game, plus it's English patch are still available totally for free. (In some ways, I'm looking at the 3DS version as a chance to give Daisuke "Pixel" Amaya some money. He's most definitely earned it)

    For those of you who've been under a rock all this time, Cave Story is a 2D Metroidvania game with a great visual style, wonderful music, excellent physics and level design and just... really it's the whole package deal. If you haven't played it, you've GOT to try the PC version, if you like it, maybe consider buying one of the ports, or the remake... or not, it's all good.

  • Even though its not fair for me to say because I havent palyed it, I think Duke is gonna be more popular and more of a success then people think. i think the old guys are gonna get it because its a piece of history, and the young guys will get it because it looks like fun. I think its a word of mouth thing more then anything. One guy will get it, tell his friend about how rediculous it is, then hell tell another friend and so on a so forth. And if they price it discounted like Garnett said, then theres even more of a possiblity of this happening.

  • "And so you bought Guitar Hero and it became your Guitar Hero machine. But then they wanted you to buy a new one next year, and they want you to buy ANOTHER new one next year, and they want you to buy ANOTHER new one NEXT year."

    That seems to be Activision Publishing's business strategy across the board. Annualize everything, not paying that much attention to the long term of the franchise or the genre. They did it to Guitar Hero, and some argue that it ran stale at Guitar Her 5, Guitar Hero World Tour, or even Guitar Hero 3. Neversoft always had only one year to develop, and looking back, was that enough time?

    We have the same thing going on right now with the Call of Duty series. Activision wants annual releases, every November around Veteran's Day, and they used the "leapfrog" strategy between Infinity Ward and Gray Matter (which later folded into Treyarch). Now it's to the point where multiple studios have to collaborate: Raven helped a little on Black Ops, and rumor has it that Sledgehammer is assisting Infinity Ward with the single-player of the next title, with Raven doing the multiplayer. It's not like the early 2000's; dev time of just under 2 years isn't enough to make a high quality first-person shooter game. Black Ops had performance problems out of the gate on the PC and PS3 versions, there was the busted scripted section in the Khe Sanh level that's still broken, and whatever "huge post-release support" was promised may end up being two 5-multiplayer map packs yet again. Activision setting up Beachhead for that "World of Call of Duty" is probably Activision Publishing hedging their bets on the franchise, or at least the boxed goods section of it.

    Additionally, Activision will have a new franchise to annualize: NASCAR! "NASCAR: The Game 2011" is being developed by Eutechnyx, and scheduled for release on March 29, 2011. The Daytona 500 is tomorrow, so I wouldn't be surprised if there was a TV ad and synchronous online marketing blitz next week. EA Sports let their NASCAR contract expire back in 2009, so it may lead to Activision licensing a multi-year deal with NASCAR to develop their own series, depending on how well it sells.

    For other annualizable series, Beenox is going to make more Spider-Man games: , and Tony Hawk is a "lasting icon": . I don't even know what original titles Activision is publishing in 2011; they're all buried under the mess of annualization. It's like the Gray Goo Scenario of video games!

  • About the GotY talk, I disagree with Andrea about the necessity for GotY. I am completely in line with her train of thought for my own GotY, but I recognize who's GotY it is.

    The AIAS is not about complexity or perfection. It's about innovation in interactive art and games. I haven't played Limbo, but it definitely speaks out as something that is innovative from comments that I've heard (which are conversely like the games Braid or Flower). It doesn't have to be triple-A games or the best selling games. It just needs to be pushing the industry forward towards games as an art form.

    With that all said, I don't get why Angry Bird is a GotY contender either.

  • The question was asked of those of us who know we will be playing Duke Nukem Forever as to what we are dominantly feeling in anticipating the game (the choices were excitement, morbid curiosity, and obligation).

    Out of those three choices I would say excitement probably comes the closest. It is definitely a tempered excitement as the long years in development and some of the news I've heard worries me. But I've been PC gaming since before Doom came out - text based adventures, oh yeah - btw way, are those really games since all I'm doing is typing words onto the screen? ;) I have a long history with Duke and unlike some folks have not lost my love for a simpler shooter. I played through Doom 2 on XBLA last year and it is still such a good game - to me at least.

    So while it may be tempered, for me it is excitement.

  • On the matter of Duke Nukem Forever, I think that the guys on the show are way off base. Maybe Garnett's the closest to how it's actually going to go. I think that thing will sell enough to be successful -- some of it will be crass interest, for sure -- and there'll definitely be a sequel. People will be surprised. The argument that he's too old a character isn't relevant. This is a shooter and it has aliens and it has macho men and it has broads and it will do well.

    Regarding the game's history, enough of the people that know of the development hell tale and find it amusing will throw the game a bone and push the sales up. The people that don't know the full story -- that is, the majority of the public that don't read gaming sites and couldn't care less and just buy Madden and Call of Duty and the like -- will buy the game, some because they recognize the character, and some because it's a shooter.