Weekend Confirmed Episode 47

By Garnett Lee, Feb 11, 2011 2:40pm PST

Garnett jetted in early Friday morning from Las Vegas where he attended D.I.C.E., saw the Interactive Achievement Awards, and played Duke Nukem Forever. He joins Jeff, Jeff, and special guest Andrea Rene host of This Week in Video Games and Mahalo Video Games Today. Up first in Whatcha' Been Playin? the conversation includes Killzone 3, Mass Effect 2 on PS3, Stacking, and Hazard: the Journey of Life. A special edition of the Warning delves into some of the creative discussion points raised at D.I.C.E. sessions. And news on Battlefield 3, the Darkness 2, and major upheaval at Activision pack the Front Page to wrap it all up.

Weekend Confirmed Ep. 47 - 02/11/2011

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And if you're on GameCenter, you can play the show here: Download Weekend Confirmed Episode 47.

Weekend Confirmed comes in four segments to make it easy to listen to in segments or all at once. Here's the timing for this week's episode:

Whatcha' Been Playin?: Start: 00:00:00 End: 00:31:58

Whatcha' Been Playin? and Cannata-ford: 00:33:00 End: 01:05:33

The Warning: 01:06:40 End: 01:42:34

Featured Music Del Rio featuring Panama Redd with "Oxygen": 01:42:34 End: 01:45:40

The Front Page: Start: 01:45:40 End: 02:28:05

Featured music this week comes from our very own Del Rio. His first album, The Wait is Over, released this past Tuesday. On the show today is the track Oxygen featuring Panama Redd. And we've got a special deal to help celebrate the release. Buy the five tracks listed below on iTunes and Del Rio will send you the other six for free!

Buy:

  • The Next Phase (Produced by Anon)

  • Move feat. M. Terrel, Mista Perkins, and Natalia

  • Wandering feat. Brian Mauleon

  • Can't Stop My Shine feat. X2

  • Pigeonholed (Produced by Gabe Dulek

Get for FREE:

  • Now I Understand

  • Love Silly Me (Produced by RNS)

  • Oxygen feat. Panama Redd

  • Dreaming feat. Charissa

  • Wait (Produced by RC)

  • Small Town Hero (Produced by RNS

Original music in the show by Del Rio. Get his latest single, Small Town Hero on iTunes. Check out more, including the Super Mega Worm mix and other mash-ups on his ReverbNation page or Facebook page.

Jeff can also be seen on The Totally Rad Show. They've gone daily so there's a new segment to watch every day of the week!

Remember to join the Official Facebook Weekend Confirmed Page and add us to your Facebook routine. We'll be keeping you up with the latest on the show there as well.

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Comments

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  • I got really upset when listening to the podcast (actually the first time ever listening to Weekend Confirmed). When you guys (which opinions I normally value greatly) were talking about the new Juarez game I felt really disappointed that the games press has not come farther in regard to games being an artform, like movies are considered.

    What I mean is this: a movie like No Country for Old Men, Reservoir Dogs, Pulp Fiction etc where really bad people are the protagonists and you to some extent sympathise with them and want them to succeed against seemingly more evil persons (sometimes representatives of the Law) - that is perfectly fine.

    But NO NO, never can a protagonist in a game be a bad person! How would that look!?!?!

    Come on! I think the games industry itself is it's biggest hurdle of growing up. Everyone's fear of being considered; bad mannered, childish, juvenile, overly aggressive, violent, sexist, etc makes a lot of games bland and game developers turn in to PR-centered cowards.

    I am a bit harsh, but I think not harsh enough. Gaming needs to grow up and you (the games press) needs to let it.

    Yes, the Dead Space 2 ads are extremely stupid (no, not funny at all), but they I think that they hurt the industry in much more worse ways than that parents think that some games are dangerous (Dead Space 2). Ads like cement the notion that games are for kids and that's it.

    Thread Truncated. Click to see all 4 replies.

    • I think there are myriads of reasons that make it harder for videogames to tackle more mature and complex stories. Previous discussions have touched several elemtents regarding this complexity. Movies have to only convey a good story. Videogames have to merge the narrative with some amount of gameplay. When the more popular gameplay elements involve jumping, performing headshots, and blowing things up, it is difficult to presents these more complex stories in intelligent and tasteful manner. It is not that it is impossible; it is that the state of the industry that works against it. More money is being pumped into shooters, etc because that is what the videogamers are playing. Public perception. It is still a childrens game for many, and anything too controversial may mean less money for the publishers. Maybe if gameplay like Heavy Rain becomes more acceptable, there might be more room to deal with mature issues. Remember that Call of Juarez has been a shooter franchise. There may be less groans if it was Quantic Dream who announced they are going to have a game about drug cartel. Let's face it, the track record has not been that great.

      My thought about the bad PR about this game is that they can sidestep it by not taking it seriously. The story and gameplay can be so absurdly unrealistic that it would be hard for people to identify with it. Kinda like the Fast and Furious movies. Of course, it would completely derail it from treating the subject matter thoughfully.