Morning Discussion
by Alice O'Connor, Feb 11, 2011 5:00am PSTSurprise! It's a Friday link dump. Gobble up all these delicious links before it's too late and... I'm sorry, I've said too much. Never mind. You needn't know about that yet. When you do find out, though, know that you're in all our hearts and minds, you brave star you.
We must save this fabulous mural from being destroyed.
Everything becomes more pleasant with a burst of noise. Not that rubbish 'white' noise all the squares are listening to, no, proper noise, like pink or red/brown noise.
Why does modern literature favour the tragic over the comic? It's certainly not what the Ancient Greeks, those idolised originators of our culture, thought. Sure, you could apply this thinking to video games, if you fancy. And why not!
Lastly, you positively must read Duncan Fyfe's cripplingly wonderful Bad Dreams, a short story from the perspective of a video games PR person.
Wargame: Airland Battle trailer details dynamic campaign
Halo 'Bootcamp' confirmed by Microsoft
Weekend PC download deals: Tomb Raider for $14
Game Dev Tycoon studio outlines future plans
Baldur's Gate 2 Enhanced already has 350,000 words of new content



I just got to the Citadel after the Enclave show up and kill dad in the Jefferson Memorial. I've spent about 16 hours with it, and I'll finish it, but I wish it weren't so bland. The combat is repetitive and clumsy; the world is ugly (it may be a wasteland, but it doesn't have to be so monotonous) ; the NPCs are worthless; there are no choices worth making; and the main quest is uninteresting. Exploring is more compulsive than compelling, and I find myself passing over new locations because I know they'll be full of the same blistered paint, leaky pipes, and empty desks.
Also, Dogmeat is more trouble than he's worth, which is a shame because I loved having him in the old games. I left him at home.
If only someone could succeed in combining Bioware's focused stories with Bethesda's sprawling worlds, then we might have something worth playing.
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