Evening Reading
by Jeff Mattas, Feb 07, 2011 5:00pm PSTThis past weekend, I cozied up with Stacking, a curious little puzzle-based adventure game from the folks over at Double Fine. While I'm only approaching the halfway point to completion, and will reserve judgment until I've finished, the overall experience has gotten me thinking. In addition to being a game whose presentational attributes are the very definition of the word "charming," the core gameplay seems quite adept at doing something I've been hoping to see for a while: reinvent the classic adventure game.
What's so impressive is that the core attributes that make an adventure game what it is (exploration and puzzle-solving) are still there, but they're presented in new ways that really encourage experimentation. The trial-and-error methodology that seems inescapable in puzzle-driven adventures is presented in a way that's far more entertaining than traditional adventures that simply encourage players to combine everything in their inventories until something works. Stacking still requires some of this puzzle-solving experimentation, but manages to make it much less annoying than usual. In fact, it's pretty fun.
Naturally, that gets me thinking about other tried-and-true genres and gameplay mechanics that are in desperate need of makeovers. Any ideas?
And, in other news:
New game releases of May 20-26
Killzone: Mercenary shoots onto Vita on September 10
Trion Worlds hit with more layoffs, Defiance team impacted
Ratchet & Clank: Full Frontal Assault defending Vita next week
Game & Wario was originally going to be pre-installed on Wii U
The Last of Us digital download lets you start playing sooner
Weekend PC download deals: Borderlands 2 for $11
Metal Gear Solid: The Legacy Collection coming to PS3 in July for $50
Madden NFL 25's $99 'Anniversary Edition' includes Sunday Ticket
Final Fantasy 8 getting PC re-release (in Japan)



god i love this thing
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Also fuck with that, Boston Comicon the same weekend and DNF on Tues that is going to be an expensive week.
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http://www.youtube.com/watch?v=7M_QC2fatXQ
This NEEDS to become a video game
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I hope this makes sense, I will try to put this the best way I can: If I'm watching a tv station is it normal for a surround sound receiver to change its sound mode between different shows and commercials, or should it stay in the same mode? As in, it will be Pro Logic II then switch to Dolby Digital sound between different commercials and programs on one station. I have had this unit for over a year and just noticed it doing this last night somehow. Is there possibly an issue or is it normal?
Hopefully this made sense, I'm not as tech savvy as I would like to be. Any advice would be much appreciated. If it helps, I have a Denon AVR 1609 receiver.
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Am I taking crazy pills or what? I love every BF game, and I absolutely loathe COD (especially recently), so it seems insane to think that BC2 has more in common with COD than it does BF2.
Reor?
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If you're not excited, rewatch the last five minutes of the episode from two weeks ago and marvel at the hotness that is Stana Katic kicking ass and shooting all the bad guys followed by her intense stare-down with the John Doe.
And reminisce on the moment when she slammed that guy into the one-way glass and got all feisty. You know that was hot.
Or before that during the "last time on Castle" montage, when you see how awful her Season 1 hair looked and praised the-powers-that-be for Season 3 Beckett hair!
I am so psyched right now.
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Some pics from Dan Hsu's twitter account.
http://yfrog.com/h7n0azj
http://yfrog.com/h5tu7wqjhzilfj
http://yfrog.com/h7s5sisj
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Screw the haters, Transformers 3 looks like it's gonna be awesome! I know that there will be the inevitable 10k posts here about childhood rape-age and "Why should someone have to turn off their brains to enjoy a movie?" when it comes out, but this looks entertaining as hell imho.
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New Demon's Souls 2 DARK SOULS information revealed from GameTrailers' recent interview. http://www.gametrailers.com/video/ignite-11-dark-souls/710265. The interview lasts for around 6 minutes. For those who don't want to don't have time to watch, a bullet-pointed list of revelations can be found in reply.
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I didn't think it'd be possible to be overwhelmed by having too many options in a game like this, but there's so much stuff to balance out. The multitude of melee attacks available, the potential combos that you can generate from your attacks, your various weapons and how they correlate to the enemies and your preferred play style, the bias towards players that like to push forward and get nuts deep, the ability to build and use your fury, etc.
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Finally moving the story along a bit. So we can pretty much just assume that is the mother now and they can wrap up this show?
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My biggest gripe is the feedback during combat. The spell effects are cool, but the effect and feedback when the spell actually makes contact with the target is terrible. The audio feedback during melee combat is also lacking, I felt like I was swinging at air. When you're fighting in a game like LotRO or WoW, they give you the sense that you're actually making contact with whatever you're hitting via a nice sharp sound, or a visual from the impact of your weapon/spell. This doesn't really seem to exist in Rift.
Have the devs mentioned this at all? Or am I alone on this?
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Use existing PC.
HDHomerun dual tuner for OTA TV/Cable access over your network. $120
Sagetv HD300 + software for GUI + dvr capabilities from your TV. $200
Asked this earlier and got no replies :(
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- http://www.youtube.com/watch?v=H4eC9876d9Y
Never heard of the games? That's too bad! Read up!
- http://www.hardcoregaming101.net/retrogamechallenge/retrogamechallenge.htm
The first was good but rough around the edges. The second is supposed to be the knee's of the bee.
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goo.gl/iwPgc
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