Counterfeit Open Source Game on Mac App Store

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A direct copy of the open source, third-person action game Lugaru has showed up on the Mac App Store. Wolfire, the developers of Lugaru and organizers of the Humble Indie Bundle, say that the counterfeit app violates their open source license agreement, but complaints have gone unanswered by Apple so far.

A legitimate version of the game, titled "Lugaru HD," is available on the App Store for $9.99. The pirated version, simply called "Lugaru," is currently selling for $1.99 [formerly 99 cents]. The seller is listed as Michael Latour and iCoder.

Alex Matlin of iCoder told Kotaku that it has "every legal right to market and sell the software," citing that the game went open source in March. "The license we were granted allows for non-exclusive redistribution of the source code or the compiled product, modified or unmodified, for a fee or free of charge," he said.

Wolfire disputes the claim, saying rights to the code doesn't equate to the rights to sell the game. "The license made it very clear that the authors retained all rights to the assets, characters, and everything else aside from the code itself," wrote Jeffrey Rosen. "It's as legal for them to sell Lugaru as it would be for them to sell Quake 3, Marathon, Aquaria, or Arx Fatalis. That is to say, it is completely illegal."

Rosen points to a blog post, published shortly after Lugaru went open source, explaining the difference between open source software and freeware.

This also raises concerns regarding the open source community. "This incident may make developers much less likely to release the source code to their games," wrote Rosen. "Even if Apple takes the counterfeit game down tomorrow, that is theoretically a week of sales down the drain. While Lugaru is a very small title on the App Store, there's no reason why it couldn't happen to bigger ones, and that represents an enormous loss of revenue.

"While released source code in no way makes it legal to sell someone else's game, it is apparently enough to make scammers think they could get away with it, and that may be enough to discourage other developers from risking it."

We've reached out to Wolfire for comment and will update as the story develops.

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  • reply
    February 3, 2011 9:07 AM

    Seems cut and dry to me. From http://blog.wolfire.com/2010/05/Lugaru-goes-open-source:

    We are releasing the source code under the General Public License(GPL), which means you can distribute modified versions of the Lugaru code, but they must also be open-source under the GPL. The game assets are included in the snapshot, and can be redistributed for free, but cannot be resold without our permission.

    • reply
      February 3, 2011 9:20 AM

      This makes me think the real reason open source won't work as a mainstream concept is because people are too fucking stupid to understand what it is.

      A similar thing happened with Abuse - someone ported it to the iPhone and released it, even though they didn't have the rights to the game or its assets beyond the code

      http://indiegameproducer.blogspot.com/2009/08/abuse-abuse.html

      It went so far as the original author of the game confronting the perpetrator at a developer's conference, with a lawyer in tow, and still they argued and insisted they had done nothing wrong. They honestly had no clue whatsoever that there's a difference between a game going open source and a game's assets going into the public domain.

      And the worst part is that several people on the Internet got very indignant - basically saying that since the author of the original game had no plans to do anything with the game that people should be able to do anything they want with it, including porting it to new platforms and selling it. People are idiots.

      • reply
        February 3, 2011 2:54 PM

        The right place for that argument to take place is in court. Then and now, these guys are probably pretending to not understand. Either way, ignorance is no excuse.

    • reply
      February 3, 2011 9:42 AM

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