Evening Reading
by Garnett Lee, Feb 02, 2011 5:00pm PSTGood Wednesday to you. Mine started out great with some hands-on time with the Witcher 2 over at Atari's offices. Wish I could share that with you sooner but the embargo on coverage is the 24th. It's worth the wait, though. Along with Reach, I finally started the Witcher over the weekend (it was a glorious weekend of gaming for me). It's impressive what they were able to do with Bioware's aurora engine--technology created for 2002's Neverwinter Nights. Granted, the Witcher packs its own rendering engine, but what really stands out to me--from a mere six hours of play--is how well they're able to use relatively dated tools to make interesting characters in a pretty detailed world and then tell good stories. For as quick as we are to get excited about tech, there's a helluva lot more that makes a great game.
LOL, after that stunning revelation, here's the top video game news of the day on the Shack:
Castle of Illusion preview: more than a repaint
Steel Diver sequel is Nintendo's first free-to-play game
Why Pikmin hasn't made the jump to handheld
Dark Souls 2 director says aim is to reduce 'tediousness'
Call of Duty: Black Ops 2 'Vengeance' DLC revealed
The Cave descends into iOS this summer
EA Sports' Ignite engine not on PC because average PCs not powerful enough
Thief video shows off 10 minutes of gameplay
Surgeon Simulator 2013 adding support for Oculus Rift and Razer Hydra
Final Fantasy XIV preview: limits break
"Literature has unreliable narrators, but what do you call—how would you even begin to represent—an unreliable avatar? "
My first thought was- surely that's been done already. But then I couldn't think of one. Can you? If done well, that could be pretty neat. The obvious trick would be to mispercieve friends or neutrals as enemies, with lethal consequences.
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