Evening Reading
by Garnett Lee, Feb 01, 2011 5:00pm PSTOver the weekend I started up a new game of Halo: Reach for a solo run. A post I read somewhere recently--I think in chatty but can't recall for sure--got me thinking. In it, the author proposed that compared to Call of Duty, Halo puts some players off because it requires more hits, and hence more skill, to get a kill. After a couple days of playing with this in mind I can see the argument. Getting into good tactical situations to win firefights takes some thought. I always know when I've gotten a kill, and likewise, almost always know when and from where I've been tagged when I go down.
I'm curious to see how I'll feel as I get later in the game. I played Reach co-op originally, so taking it on solo also brings a different perspective. But Cinematic as it may be, the chaos of Call of Duty seems to me like it would be every bit as potentially off-putting as any perceived difficulty in Halo.
Meanwhile, back at the Shack, here's today's video game news:
New game releases of May 20-26
Killzone: Mercenary shoots onto Vita on September 10
Trion Worlds hit with more layoffs, Defiance team impacted
Ratchet & Clank: Full Frontal Assault defending Vita next week
Game & Wario was originally going to be pre-installed on Wii U



- http://blog.eu.playstation.com/2011/01/31/psone-classics-where-we-all-stand/
Some interesting information, particularly about the emulation problems that they uncover (I wish they'd name names!) and the length of time that they've had some stuff cooking (like since 2007). Two of the best nuggets of info out of there are the reveals that both Tombi and Wild Arms are coming to the EU PSN store.
Hopefully that means Tomba will make its way to the NA PSN store as well. It may look like it has a stupid theme and the prerendered sprites may not have aged well, but its seriously top 20 material for the system. It's a fantastic fucking game.
Multiplayer Servers!
MercFox1 : mercfox1.sytes.net
foo1 (PvP/PvE) : foo1.sytes.net
Shadowdane (PvE) : shadowdane.shacknet.nu
m0rfus (Full Unrestricted PvP) : morfus.dyndns.org
Haxim (TNT) : asplode.dyndns.org
Teamspeak : ts.shackbattles.com:9987
Server Renders & Stats!
http://www.shacknews.com/laryn.x?id=24937945#itemanchor_24937945
Guides and Utilities
http://www.shacknews.com/laryn.x?id=24698112#itemanchor_24698112
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What the shit? I spent the entire game getting the right items to get that chest on top of the building in the Crossroads and... it's not really up there? I must be missing something. I did get the sword fragment up there but a chest is definitely on my RADAR. I thought for sure it was a legendary upgrade since it has been taunting me up on the roof for so long. I already found one of those (Death's Blessing) but I'm not sure what it means by "leeches weapon damage and turns it into health". I'll take another stab at that chest tomorrow and try to uncover more goodies.
What the hell is with this cockney skeleton dude that I have beaten the crap out of three times? I imagine it's leading up to some kind of bonus. I wonder where he'll be next? Nobody knows! "Dreadfully sorry, but I'm going to have to kill you."
I should probably spend a month levelling up my secondary weapons, but I really only use the sword...
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Not thrilled with going from $4.95 or whatever to $16 or so a month.
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certainly an excellent movie.
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The Legend of Link's Distractions
http://www.collegehumor.com/video:1923420
Ok this is a lot funnier than I thought it would be!
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fags.
the end.
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What are your experiences? Worth the price? Best switches? I don't give a good goddamn about the clickety-clack.
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http://www.ustream.tv/channel/caillins13
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We've got MOVIE SIGN!
http://www.rifftrax.com/rifftrax/inception
http://www.youtube.com/watch?v=hVNrkXM3TTI
I'm crying here. They wrote a script, recorded it & uploaded it to YouTube, then with audio transcript feature results of the interpreted audio they recorded again and then once again…
Or Coffee Script, cause it's fucking awesome: http://jashkenas.github.com/coffee-script/
If any shackers out there are seriously awesome with javascript, and want some money for being awesome at javascript please SM me with some info/resume/whatever will make think you're awesome. At best this may be a full time Job, but we are open to some shorter term remote contract stuff too.
I work for OpenFeint (yeah I know most you you aren't crazy about it, but some cool stuff is happening) and wrote most of a snazzy JS based framework that does awesome things. But finding someone to work on it with me is proving difficult. So please let me know if you or someone you know has some JS skills.
I feel bad shilling up the shack with a recruiting post, but if I get someone to help me out then it directly benefits my life in a very positive way. So, uh... pretty please?
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The JC2 demo I played for hours (removed the time-limit from the demo) but right now I am wondering if theres more substance to it beyond what the demo offered.
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I'm going to be a bit disappointed if they just used the PS2 versions and run them at a higher resolution. I want all of the levels in there, damn it. Also, how lame is it that they're excluding Double Agent? Fuckers. :(
at least we're finally getting a physical release of the Sands of Time Trilogy :D
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Is there a good app for IM? On my old phone the SMS thingy would automatically sync to my gmail account so I could chat with my gtalk contacts instead of texting but my EVO doesn't seem to do the same.
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http://www.youtube.com/watch?v=OCcUXEC5_eU
http://blogs.abc.net.au/.a/6a00e0097e4e6888330148c83e9698970c-popup
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So I got to the flip point in the movie, man this is just starting to take off and get really creepy.
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http://www.shackpics.com/files/JackmanReleasestheAnimal_qwvea5wvekb2afvw1yp8.jpg
RE: http://www.shacknews.com/laryn.x?id=25156003#itemanchor_25156003
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1) The in-game hud is amazing (just like in the first), perhaps my favorite of any game. Functional, yet non intrusive so it doesn't take away from the atmosphere.
2) The performance is fantastic for how great the game looks. 2048x1152, everything maxed and I am usually getting 100-ish fps. Crappy "port"? Nope!
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