Evening Reading
by Garnett Lee, Feb 01, 2011 5:00pm PSTOver the weekend I started up a new game of Halo: Reach for a solo run. A post I read somewhere recently--I think in chatty but can't recall for sure--got me thinking. In it, the author proposed that compared to Call of Duty, Halo puts some players off because it requires more hits, and hence more skill, to get a kill. After a couple days of playing with this in mind I can see the argument. Getting into good tactical situations to win firefights takes some thought. I always know when I've gotten a kill, and likewise, almost always know when and from where I've been tagged when I go down.
I'm curious to see how I'll feel as I get later in the game. I played Reach co-op originally, so taking it on solo also brings a different perspective. But Cinematic as it may be, the chaos of Call of Duty seems to me like it would be every bit as potentially off-putting as any perceived difficulty in Halo.
Meanwhile, back at the Shack, here's today's video game news:
Microsoft reverses stance on 24-hour check-in, used games [update]
Mobile review: XCOM: Enemy Unknown
Sony apologizes for faulty PS3 update, investigating cause
Killer is Dead preview: Mondo uncertainty
Splinter Cell Blacklist gets 'Spider-Bot' iOS companion game
http://d.pr/Dl7P
This movie is a goddamn national treasure.
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Starship Troopers is not about governance... not about systems of government. If you look at any of his other works, there's nothing that resembles the system of government he presents in ST. Heinlein wrote it as a reaction to the social climate of his times, with WW2 fading in peoples' memory. It was essentially a very hole-y thought experiment trying to define citizenship and a citizens' rights and responsibilities.
I think Starship Troopers is more timely than ever in that regard, if you look at US voter turnout and the general apathy you see all over society.
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