Evening Reading
by Garnett Lee, Feb 01, 2011 5:00pm PSTOver the weekend I started up a new game of Halo: Reach for a solo run. A post I read somewhere recently--I think in chatty but can't recall for sure--got me thinking. In it, the author proposed that compared to Call of Duty, Halo puts some players off because it requires more hits, and hence more skill, to get a kill. After a couple days of playing with this in mind I can see the argument. Getting into good tactical situations to win firefights takes some thought. I always know when I've gotten a kill, and likewise, almost always know when and from where I've been tagged when I go down.
I'm curious to see how I'll feel as I get later in the game. I played Reach co-op originally, so taking it on solo also brings a different perspective. But Cinematic as it may be, the chaos of Call of Duty seems to me like it would be every bit as potentially off-putting as any perceived difficulty in Halo.
Meanwhile, back at the Shack, here's today's video game news:
Killzone: Mercenary shoots onto Vita on September 10
Trion Worlds hit with more layoffs, Defiance team impacted
Ratchet & Clank: Full Frontal Assault defending Vita next week
Game & Wario was originally going to be pre-installed on Wii U
The Last of Us digital download lets you start playing sooner



I'm not quite sure how one would successfully cram this interface into a console controller, but I salute whoever had to try.
Thread Truncated. Click to see all 17 replies.
You must be logged in to post.