'Awakened' In Development at Phosphor Games from Former Midway Chicago Members
by Steve Watts, Jan 28, 2011 1:30pm PSTWhen Midway went bankrupt, the team at Midway Chicago were forced to halt production on a super-powered title known as "Hero." Since then, a number of ex-developers from the windy city formed Phosphor Games, and began working on a new game that shares the original Hero vision: entitled Awakened. In a lengthy interview with Gamasutra, Phosphor head Chip Sineni has gone into detail regarding his new team's creation.
Hero was an open-world superhero game that began production in 2006, long before titles like Prototype and inFamous. The team had been working hard as rumors of closure circulated, and Sineni claims that "for the longest time everyone was in denial that Hero wouldn't get made, somehow."
Once Warner Bros. bought Midway's assets, the team was left with nothing. "We just totally started over," Sineni says. "We don't have any connection to the old codebase, story, assets, whatever. What we have is the very cool idea that create-a-player is this really awesome opportunity to change your character and your abilities to whatever you want them to be."
Phosphor started doing work-for-hire for Epic, and provided its services to Microsoft for Kinect Adventures while gathering capital for its own projects.
The concept of a D.I.Y. superhero game is usually reserved for MMORPGs like Champions Online or DC Universe Online. Awakened has a campaign single-player element, which gives Phosphor more freedom to play with the game balance. "We have a point system in; we're constantly refining what we're letting people do," Sineni says. "Maybe for the campaign mode, the first time you do it we want to make sure people are just having fun. Why not just let them do something and have fun with it?"
Senesi says the team wants to explore moral gray areas and deep customization features with Awakened, but the game is still early in the process. So early, in fact, that Phosphor wasn't planning on talking about it yet. The spread of "weird disinformation" prompted the team to start addressing it now, before they've even found a publisher.
Still, Phosphor feels confident that this is the right direction to take. "It's just really neat knowing we're going to do the things that we set out to do," he said. "It's just the right thing to do at this point and it's pretty clear."
Check out a 15 minute walkthrough of Midway's canceled "Hero" below and see the similarities between it and Awakened for yourself.
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Comments
Seriously, they should just go indie, take a leaf out developers like Unknown Worlds and Wolfire Games books, and take their time on this one. To think they had a sandbox game this awesome in dev before either Prototype or Infamous. Fucking developers are slacking their asses off nowadays and we are eating it alive like the retards we are. They would get so much support from the community.Simply put, major publishers kills games.
i know its "too early" on.. but.. i dont see their current engine going anywhere special just based off what its rendering in the video.
the original video was using a great engine.. huge cities, great bump mapping and specular etc. not to mention player movement .
idk... potentially fun concept but they are far off the mark as of right now... maybe they should just license an engine like cryengine or something with start up loan money. shrug.
goodluck?
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Gona have my eye on this one.
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