• Join Us |
  • |
  • Sign in with:

Looking Glass Closing Down

by Maarten Goldstein, May 24, 2000 2:44pm PDT
Related Topics – Games: PC

AVault has learned that Looking Glass Studios, the company behind such games as Thief 1 & 2, Flight Unlimited, and System Shock is closing down. Money is being cited as the reason, from both the company itself and possibly Eidos with whom they were negotiating a deal. Solomon from LGS posted this comment, with some kind *cough* words to The Romero & co and thanking everyone else for their support.




Comments

171 Threads | 276 Comments

  • LGS are cursed Initials. First my favorite band "Little Guilt Shrine" (LGS) breaks up. Now Looking Glass Studios (LGS) is shut down. Damn.

    What bothers me is how little pride is taken in the entertainment "industry" these days. For every Looking Glass Studios quality house out there, there are a dozen "Gonzo Games" companies who spend all their time and Money on marketing in order to shovel out "games" like "Skydive!" Everyone I know who has played Daikatana has disliked it, or at least commented on the lack of innovation. Is it still going to be a best seller? Hell yes.

    LGS innovated, they made games that broke the mold. Think back a bit. Did you ever sit around saying "Y'know, it'd be so cool if someone would make a game where you could [insert damn cool idea here]?" LGS was the company that DID make those games.

    Well, I'm off to play Daikatana... Well, it's just Quake 2 with the word "Diakatana" scotch-taped to the screen, but hey, that's how the "professionals" seem to do it these days.









  • From Voodoo Extreme:

    Yeah, it has shocked the hell out of most of us, especially after all of the classics Looking Glass has released (hell, even Thief 2 kicks some serious ass). Regardless, a buddy, who wishes to remain anonymous (apparently he would like to get a job with the industry in the future ) that (until yesterday) worked at Looking Glass sent me this:

    LG was hurting for money bad after spending to much in development on Thief 1/2 and System Shock 2 and then having poor sales on those products (not enough to make a good enough profit to cover all the expenses and company overhead anyway). They started talking to other companies to see about a kind of merger that would bring in much needed money to LG. The first deal was with a Sony Motion Pictures- that fell through. Then Eidos was going to buy a piece of the company to get it back on it's feet. Eidos's bank refused to front them the money to buy a part of LG (and therefore save LG). The main reason for this was that Eidos's bank was very unhappy with the whole Ion Storm thing and wouldn't give Eidos any more money. The deal fell through at the last minute, and now a bunch of great developers are out on the street. In effect- that bad decisions, attitude, quality, etc. of Ion Storm is what eventually sealed the fate of Looking Glass. Sigh.



  • And now a poem by W.H. Auden (with a few editorial changes)

    Stop all the clocks, cut off the telephone,
    Prevent the dog from barking with a juicy bone,
    Silence the pianos and with muffled drum
    Bring out the coffin, let the mourners come.

    Let aeroplanes circle moaning overhead
    Scribbling on the sky the message LGS is Dead,
    Put crepe bows round the white necks of the public doves,
    Let the traffic policemen wear black cotton gloves.

    Their games were my North, my South, my East and West,
    My working week and my Sunday rest,
    My noon, my midnight, my talk, my song;
    I thought their business would last for ever: I was wrong.

    The stars are not wanted now; put out every one:
    Pack up the moon and dismantle the sun;
    Pour away the ocean and sweep up the woods:
    For nothing now can ever come to any good.

    W.H.Auden

  • And now a poem by W.H. Auden (with a few editorial changes)
    Stop all the clocks, cut off the telephone,
    Prevent the dog from barking with a juicy bone,
    Silence the pianos and with muffled drum
    Bring out the coffin, let the mourners come.

    Let aeroplanes circle moaning overhead
    Scribbling on the sky the message He Is Dead,
    Put crepe bows round the white necks of the public doves,
    Let the traffic policemen wear black cotton gloves.

    He was my North, my South, my East and West,
    My working week and my Sunday rest,
    My noon, my midnight, my talk, my song;
    I thought that love would last for ever: I was wrong.

    The stars are not wanted now; put out every one:
    Pack up the moon and dismantle the sun;
    Pour away the ocean and sweep up the woods:
    For nothing now can ever come to any good.

    W.H.Auden








  • Looking Glass Studios games I play:
    But damn Ion Storm for getting all that money for a game that I say will be average and sell average, instead of sending it to LGS for their critically-acclaimed games. I took one look at SS2 and could tell it was a good game, but I could never get into the way it's presented.

    Boogieman












  • I remember talking on mirc to one of the developers named Ken, and asking him a ton of questions about the game. The radar dish flying towards us that cracked the observation window was a fresh idea. I relished the fear that came from hearing the gasping chants like, "Our flesh needs you", all the while listening to the voice of Kate Mulgrew guide me through the nightmare and remind me that something else had gone wrong. Knowing that an undead crewman walked the halls of the ship hunting for me, calling out to me, forever walking his nightwatch. I remember seeing the zombie crewman notice me, hear his goulish gasp of realization and then run after me with arms outstretched. It was frightening to know that the entire ship was damned, and the build-up of suspense clinged to the last tightly woven thred of fear.

    The dissolusion of LGS has been a great injustice to the gaming community.

    Thanks!

    -Lex