Sony NGP Includes Uncharted, Killzone, Resistance and LittleBigPlanet Titles in Development
by Steve Watts, Jan 26, 2011 10:57pm PSTSony unveiled its PlayStation Portable successor tonight, codenamed the NGP (Next Generation Portable). To show off its abilities, worldwide president Shuhei Yoshida showed a teaser reel with some games in development for the system, including Uncharted, Killzone, Little Big Planet, Resistance, and Hot Shots Golf.
LiveArea is the interface for games, and will let players launch the games, shop, or see featured news. Games were also shown to have Trophy support.
Yoshida went on to show Uncharted in action on stage. He made a point of the "micro analog stick," saying it delivers a "DualShock experience." The game lets you jump using either the X button or the touchscreen. When Drake is on a vine, players can physically rock the system to build momentum. When Drake climbs, players can use the rear touch panel to climb the vine with both hands. A stealth melee kill was shown, but the demonstration didn't show off detailed combat.
Yoshida also showed off a game called Little Deviants, which makes heavy use of the rear touch panel. It made a case for how the panel can be mapped directly to the screen, as Yoshida used his finger to create hills to move the characters, and tapped to make them jump.
One icon on the LiveArea interface is "Near," a location-based application. Near tracks where you've been and tells you the most popular games for the area. It even lets you buy the game directly if you'd like. Sony also plans to introduce "location-based gaming elements" and meet-ups.
Jun Takeuchi from Capcom showed Monster Hunter Portable 3rd running on the system, pointing to the possibility of backwards compatibility. He also showed off cutscenes from Lost Planet 2, being rendered in real-time on the NGP.
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Comments
What you got with that machine(and I bought it after 8 months of release already) was a machine with about 2-3 decent games and the ability to hack it to play your old carts through emulators. Pretty poor imo. I sold it about 6-8 months later, and every time a game came out, I saw the mediocre scores and user reviews, and was happy I dumped it when I did.
This isn't 2004 anymore but I would be very cautious about these "in development" titles until release dates are known. Plus cost of these titles.
Epic Citadel demo showed more on the PSP2 than it did on iOS but when the game released it was $7. Give you just a little more and they might charge 39.99+... (This is kind of a bad example as Infinity Blade really wasn't all that deep of a game but they will most likely update it, or release part 2 for another fee that still won't put it at $40)
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