Weekend Confirmed Episode 44
by Garnett Lee, Jan 21, 2011 12:00pm PSTGarnett took a quick trip earlier this week to New York for Nintendo's big press event unveiling the 3DS. Along with the pricing and launch info, he returns with detailed impressions of the upcoming hardware and hands-on impressions of several of the games. Jeff, Billy, and special guest Ryan Payton also get in plenty of questions, but there's more to the show than just the 3DS. Fluidity, LittleBIGPlanet 2, and 999: 9 Hours, 9 Persons, 9 Doors round out Whatcha' Been Playin? The Warning starts with what may become a regular feature of talking about favorite game endings before moving on to some excellent questions Ryan brought. And in the Front Page, December and Year-end sales figures for 2010 lead a full slate of news that concludes with a few thoughts on EA's ill-conceived "Your mom hates this game" marketing campaign for Dead Space 2.
Weekend Confirmed Ep. 44 - 01/21/2011
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Weekend Confirmed comes in four segments to make it easy to listen to in segments or all at once. Here's the timing for this week's episode:
Whatcha' Been Playin?: Start: 00:00:00 End: 00:31:44
Whatcha' Been Playin? and Cannata-ford: 00:32:48 End: 01:05:05
The Warning: 01:06:12 End: 01:37:32
Featured Music "1 Way Ticket" by Beat Bullys: 01:37:32 End: 01:41:00
The Front Page: Start: 01:41:00 End: 02:16:42
Tailgate Playoffs Wild Card Special: Start: 02:17:42 End: 02:30:09
The Featured Music segment presents "1 Way Ticket" by The Beat Bullys. They are a hip hop rap group based in Southern Califorina. Members BNews, Kree & Osama Bin Rappin were brought together creatively by Long Beach Native & Member of LBC Crew, Bad Azz! Their Debut Album, "Bully Music" is set to be released this year on up and coming Indie Label, Provocative Ent. "1way Ticket" is their newest single Produced by Prophit. Check out their Introduction Video on Youtube "Dedication" and follow on Twitter: BNews83 and itsjustkree
Original music in the show by Del Rio. Get his latest single, Small Town Hero on iTunes. Check out more, including the Super Mega Worm mix and other mash-ups on his ReverbNation page or Facebook page.
Jeff can also be seen on The Totally Rad Show. They've gone daily so there's a new segment to watch every day of the week!
Our Official Facebook Weekend Confirmed Page is coming along now so add us to your Facebook routine. We'll be keeping you up with the latest on the show there as well.
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Comments
When I think about the reason for the widespread success of games like COD, Halo, or Gears of War, I think the gamechanger is the competitive multiplayer. Yes, these franchises also feature extremely well made and popular single-player campaigns, but that is not as a rule what keeps players coming back to those games for literally YEARS. There is a massive demographic of players who might only buy a couple shooters per year, and spend every day after school online with their friends.
I think there is also a big difference in the play-styles of people who play games for action, vs people who play games for story. Namely, people who play games for story are far less likely to re-play games.
Jeff's statements a couple weeks back perfectly illustrate my point: he says he constantly wants new experiences. He would rather play a new game than replay one he loved. What this means is that Jeff, and a lot of gamers like him, will purchase and play dozens of games over the course of a year. The action/shooter market doesn't work that way. Because so many shooter fans get hooked on one or two games at a time, it creates a wider gulf in sales between the top level shooters and everything else. The top level shooters hit a point where so many kids are spending all their free time playing online, that they suck their friends into buying the game as well. It's like a perpetual motion machine for game sales.
I think that it will be very difficult for any single story-driven game to create such a gulf between themselves and the rest of the story driven games out there.
Another thought: In my experience, the games that get me the most invested in their stories ALSO feature excellent action and gameplay. I think Videogame's main advantage as a story telling medium is their potential to make the player feel immersed to a greater level than film or novels, and a big part of that is by sucking the player into the game world through direct, visceral, and tactile connections. The final mission of Mass Effect 2 or the last level of Halo Reach strike me as 2 incredible examples of story and gameplay combining in ways that made me feel completely consumed by what I was playing. I don't think a pure action or a pure story game could ever strike such a strong emotional chord.
Thread Truncated. Click to see all 18 replies.
Going back to the original question, the issue was "will a story-driven single player game reach widespread, mass market success on the level of mainstream top-tier action games".
I think the fact remains that a players personal taste will drastically effect their enjoyment of a story driven game, perhaps to a stronger degree than action focused multiplayer games. A story driven game can be exceptionally well made and polished, but if the plot or environment doesn't appeal to me, I won't buy it.
With action based games, as long as the mechanics and gameplay are polished, just about anyone will be able to jump in and have some fun with their friends. I strongly dislike the COD franchise's general gameplay design, weapon balance, level design, etc, but I can still jump online with some friends and have fun for a couple hours. For most multiplayer action games, that's all a player needs to get out of the experience in order to purchase it.
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