Weekend Confirmed Episode 44
by Garnett Lee, Jan 21, 2011 12:00pm PSTGarnett took a quick trip earlier this week to New York for Nintendo's big press event unveiling the 3DS. Along with the pricing and launch info, he returns with detailed impressions of the upcoming hardware and hands-on impressions of several of the games. Jeff, Billy, and special guest Ryan Payton also get in plenty of questions, but there's more to the show than just the 3DS. Fluidity, LittleBIGPlanet 2, and 999: 9 Hours, 9 Persons, 9 Doors round out Whatcha' Been Playin? The Warning starts with what may become a regular feature of talking about favorite game endings before moving on to some excellent questions Ryan brought. And in the Front Page, December and Year-end sales figures for 2010 lead a full slate of news that concludes with a few thoughts on EA's ill-conceived "Your mom hates this game" marketing campaign for Dead Space 2.
Weekend Confirmed Ep. 44 - 01/21/2011
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Weekend Confirmed comes in four segments to make it easy to listen to in segments or all at once. Here's the timing for this week's episode:
Whatcha' Been Playin?: Start: 00:00:00 End: 00:31:44
Whatcha' Been Playin? and Cannata-ford: 00:32:48 End: 01:05:05
The Warning: 01:06:12 End: 01:37:32
Featured Music "1 Way Ticket" by Beat Bullys: 01:37:32 End: 01:41:00
The Front Page: Start: 01:41:00 End: 02:16:42
Tailgate Playoffs Wild Card Special: Start: 02:17:42 End: 02:30:09
The Featured Music segment presents "1 Way Ticket" by The Beat Bullys. They are a hip hop rap group based in Southern Califorina. Members BNews, Kree & Osama Bin Rappin were brought together creatively by Long Beach Native & Member of LBC Crew, Bad Azz! Their Debut Album, "Bully Music" is set to be released this year on up and coming Indie Label, Provocative Ent. "1way Ticket" is their newest single Produced by Prophit. Check out their Introduction Video on Youtube "Dedication" and follow on Twitter: BNews83 and itsjustkree
Original music in the show by Del Rio. Get his latest single, Small Town Hero on iTunes. Check out more, including the Super Mega Worm mix and other mash-ups on his ReverbNation page or Facebook page.
Jeff can also be seen on The Totally Rad Show. They've gone daily so there's a new segment to watch every day of the week!
Our Official Facebook Weekend Confirmed Page is coming along now so add us to your Facebook routine. We'll be keeping you up with the latest on the show there as well.
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Comments
Gone is the story, characterizations, and sense of learning about a place and in its place is a pretentiously slight "story" which is driven by an annoying fake-language-speaking entity that seems to revel in saying nothing in the most awkward way possible. Gone is the sense of exploration, which is instead replaced by a big, beautiful, linear, nothing. Gone is the silky smooth control and in its place is a wonky, awkward mess. THEN you have the technical issues like frame rate and aliasing problems...
There are many things about the game that make it worth respecting, but I think there is a cult-type thinking behind that game's popular acceptance as a good game which is mostly driven by people who think that being obtuse makes a game more artful, when it actually just makes it obtuse, and also is driven by those who are too afraid to admit that they never finished the game, yet still act like it was amazing because they don't want to be the only person in the room brave enough to say "I just didn't get it and never got the will to finish it do to a myriad of issues beyond the technical problems."
Rant. Done.
Thread Truncated. Click to see all 18 replies.
The game does have a story, characterizations and a sense of learning about a place. Exploration is not gone. The controls are completely subjective and I had no problem with them whatsoever.
Ueda may have been inspired by Zelda games, but they really are nothing alike.
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