Weekend Confirmed Episode 44

by Garnett Lee, Jan 21, 2011 12:00pm PST

Garnett took a quick trip earlier this week to New York for Nintendo's big press event unveiling the 3DS. Along with the pricing and launch info, he returns with detailed impressions of the upcoming hardware and hands-on impressions of several of the games. Jeff, Billy, and special guest Ryan Payton also get in plenty of questions, but there's more to the show than just the 3DS. Fluidity, LittleBIGPlanet 2, and 999: 9 Hours, 9 Persons, 9 Doors round out Whatcha' Been Playin? The Warning starts with what may become a regular feature of talking about favorite game endings before moving on to some excellent questions Ryan brought. And in the Front Page, December and Year-end sales figures for 2010 lead a full slate of news that concludes with a few thoughts on EA's ill-conceived "Your mom hates this game" marketing campaign for Dead Space 2.

Weekend Confirmed Ep. 44 - 01/21/2011

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Weekend Confirmed comes in four segments to make it easy to listen to in segments or all at once. Here's the timing for this week's episode:

Whatcha' Been Playin?: Start: 00:00:00 End: 00:31:44

Whatcha' Been Playin? and Cannata-ford: 00:32:48 End: 01:05:05

The Warning: 01:06:12 End: 01:37:32

Featured Music "1 Way Ticket" by Beat Bullys: 01:37:32 End: 01:41:00

The Front Page: Start: 01:41:00 End: 02:16:42

Tailgate Playoffs Wild Card Special: Start: 02:17:42 End: 02:30:09

The Featured Music segment presents "1 Way Ticket" by The Beat Bullys. They are a hip hop rap group based in Southern Califorina. Members BNews, Kree & Osama Bin Rappin were brought together creatively by Long Beach Native & Member of LBC Crew, Bad Azz! Their Debut Album, "Bully Music" is set to be released this year on up and coming Indie Label, Provocative Ent. "1way Ticket" is their newest single Produced by Prophit. Check out their Introduction Video on Youtube "Dedication" and follow on Twitter: BNews83 and itsjustkree

Original music in the show by Del Rio. Get his latest single, Small Town Hero on iTunes. Check out more, including the Super Mega Worm mix and other mash-ups on his ReverbNation page or Facebook page.

Jeff can also be seen on The Totally Rad Show. They've gone daily so there's a new segment to watch every day of the week!

Our Official Facebook Weekend Confirmed Page is coming along now so add us to your Facebook routine. We'll be keeping you up with the latest on the show there as well.




Comments

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  • My favorite game ending is one of the most polarizing endings in the history of video games, Metal Gear Solid 2. (sorry, this may be long)

    The game's message about the flow and control of information in the age of the Internet was way ahead of it's time. In 2001, it may have just seemed like an exaggerated commentary on message boards and blogs, but since then, we've seen media blackouts in many countries where twitter is the only way to get information out, the FCC Net Neutrality ruling, partisan 24-hour news networks manipulating facts and using editing tricks to express a political view point which is then presented as"news," and events like the Wikileaks scandal. When one considers the current state of the media and information control, MGS2's ending becomes very relevant.

    As far as the actual story goes, you are just waiting to fight Ocelot the entire game, which never happens, and it leaves you waiting in anticipation for a confrontation in the next game. It was a beautiful build-up to the final fight in MGS4 (regardless of how you felt about the pay-off, the build-up was nice, at least).

    Jack is struggling with ideas of choice, which seems to be a major aspect of Japanese story-telling, "Why am I fighting?" and it leaves the player questioning his or her own actions. By the end, you realize that Solodus is kind of the good guy, so, when you are forced to kill him, you feel bad about it.

    The lighting, blocking, and music in the final cut-scenes, are all executed perfectly.

    When Emma's GW virus starts to kick in, the game breaks the fourth wall and starts messing with the player in a very "Eternal Darkness" kind of way. The "Fission Mailed" screen is very meta. It presents an interesting message. Like Jack, you think you are in control of your actions while playing the game, but actually, the game's system is, not the player. You have the illusion of control through most of the game. It all feels standard and routine, until the GW virus goes into effect. The last few hours of MGS2 are about what happens when the illusion of control starts to break down, for Jack and for the player. "Fission Mailed" plays in because part of the message is that if the game's system is designed to kill you at a certain point, it will, regardless of what you do. You think you are in control, but to what extent? In an admittedly insane conspiracy theory kind of way, it's designed to make the player consider how much control they really have over their own life. I think it's similar to the message presented in The Matrix.

    It's a challenging ending, but one you can take something different away from every time you play it. It's definitely post-modern and is designed to make the payer reflect on many hidden themes. It's an ending you either get or you don't. It wasn't made for everyone, and that's ok. This is why I wouldn't call it the "best" game ending, but it certainly is my favorite. To quote Wayne's World, "Led Zeppelin didn't write tunes everybody liked. They left that to the Bee Gees." That's how I think of Hideo Kojima. In that sense, he's the Led Zeppelin of game development.