Evening Reading
by Jeff Mattas, Jan 14, 2011 5:00pm PSTAnd just like that, another week's worth of 2011 has been successfully strong-armed through the wood-chipper. Fargo-style. Not to worry though. There are still fifty glorious weeks left, which, of course, means fifty more weeks worth of new game releases to look forward to.
And speaking of dismemberment, I'm pretty excited to get my hands on a copy of Dead Space 2, soon. I've been doing my best to steer clear of the media and hype about the game so far (so as not to ruin the surprises), but the preliminary word on the street has been pretty positive. Here's hoping!
But enough speculation. I believe there is a chatty that would like to make your acquaintance. Play nicely, everyone.
- Seattle Seahawks 2010 NFC WEST Division Champs Tribute Song and Video (created by Weekend Confirmed's very own DelRio)
- The Official Weekend Confirmed YouTube Page Has Launched
- Palin's Breath
- "A video game console is basically a computer, right?"
New game releases of May 20-26
Killzone: Mercenary shoots onto Vita on September 10
Trion Worlds hit with more layoffs, Defiance team impacted
Ratchet & Clank: Full Frontal Assault defending Vita next week
Game & Wario was originally going to be pre-installed on Wii U



It doesn't do anything remotely groundbreaking, it's just incredibly fun to fight.
I think a lot of big business dev's could learn a thing or two from the end of that game.
It seems that too many end bosses rely on being visually impressive, but then make the mistake of introducing some completely new mechanic right at the end of the game, which is often no fun. Sticking you on a big turret for example. Just have the player use all the skills they used for the rest of the game, but make them use them all, and make it fast paced and challenging.
Any other games with notable end bosses? (sub bosses, end of level bosses, and boss'less climaxes need not apply)
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