Weekend Confirmed Episode 43
by Garnett Lee, Jan 14, 2011 12:00pm PSTWhatcha' Been Playin? gets off to a big start this week with a lively discussion on the windup to the end and boss fight in Uncharted 2, first impressions of LittleBIGPlanet 2 and Ghost Trick, and, of course, an update from Cataclysm. Garnett, Jeff, and Billy then move on to your continuing comments on the topic of reviews before considering whether you can be addicted to buying games and what happens when a pay-to-play MMO goes free-to-play. Top stories like the brewing storm over Splosion Man developer Twisted Pixel calling out Capcom mobile for ripping off their game, anticipation of the Battlefield 3 unveiling due to come at GDC, and rumors of a Final Fantasy XIII sequel finish the show on a strong note in the Front Page.
Weekend Confirmed Ep. 43 - 01/14/2011
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Weekend Confirmed comes in four segments to make it easy to listen to in segments or all at once. Here's the timing for this week's episode:
Whatcha' Been Playin?: Start: 00:00:00 End: 00:34:10
Whatcha' Been Playin? and Cannata-ford: 00:35:15 End: 01:08:00
The Warning: 01:09:00 End: 01:41:40
Featured Music "Chemistry" by Tyrannosaurus Grace: 01:41:40 End: 01:44:56
The Front Page: Start: 01:44:56 End: 02:15:04
Tailgate Playoffs Wild Card Special: Start: 02:16:05 End: 02:28:37
The Featured Music segment presents Tyrannosaurus Grace, a 5 piece Pop Rock band from Ellensburg, WA. founded in late 2009 by childhood friends Tim Held and Justin Foss. They released their first self titled album in October of 2010 and currently play shows all over the Pacific Northwest as they continue to write and record new material all the time. The members are: Tim Held-Vocals, Guitar, Keyboards, Justin Foss-Guitar, keyboard, audio production, Jeff Gerrer- Bass, David Hoffman- Drums, Lakyn Bury-Vocals, guitar, keyboard. Their album is available on iTunes, Amazon.com, and CDBaby.com. Their website is tgraceband.
Original music in the show by Del Rio. Get his latest single, Small Town Hero on iTunes. Check out more, including the Super Mega Worm mix and other mash-ups on his ReverbNation page or Facebook page.
Jeff can also be seen on The Totally Rad Show. They've gone daily so there's a new segment to watch every day of the week!
Our Official Facebook Weekend Confirmed Page is coming along now so add us to your Facebook routine. We'll be keeping you up with the latest on the show there as well.
Rumor: Slant Six was working on Medal of Honor Vita game
Simpsons, King of the Hill writer joins Angry Birds film
Class of Heroes 2 coming to PSN on June 4
Shelter gameplay trailer is delightful, horrifying
Alan Wake Humble Bundle launches
Battlefield 4 producer says single-player should feel 'autonomous'
Indie dev to Microsoft: Be more like Sony on self-publishing
Call of Duty: Ghosts video compares graphics to Modern Warfare 3
Backward compatability is 'backwards' strategy, says Microsoft
Mortal Kombat 'Komplete' coming to PC



Comments
Garnett, you asked for ideas on the future of shooters, and what developers can do other than follow the current popular model.
I actually think that Shooters as a genre are actually enjoying a time of great diversity, with lots of truly top-tier games that take very different approaches to game design.
I'm assuming that by "popular model" you're reffering to Modern Warfare. That being the case, I actually don't think shooters are in much of a rut. I see lots of great shooters that are not simply copying Modern Warfare's formula. In fact, most of the truly successful shooter franchises do unique things with the genre. Halo, Gears of War, Bad Company, Crisis, Killzone, Call of Duty.... they all do their own things with the genre. Even Mass Effect could now be included in the genre, or at least as a title that shooter fans will enjoy. Modern Warfare has been such a massive success that we are bound to get a steady flow of copy-cats, but that's true of any gaming benchmark. A few years later, the copycats won't be remembered.
However, that doesn't mean that I don't have ideas of where I want shooters to go in the future :)
I'm very curious to see what Bungie is planning with their next game. We've seen them innovate with the Halo series by way of taking a fantastic core-shooter mechanic, then giving the players a bunch of different ways to enjoy the game engine. What if Bungie's next title takes all the seperate elements they have developed with the Halo Series (Sanbox combat, adanced AI, Theatre mode, Forge, Co-op, competative multiplayer, custom game creation, etc) and finds a way to bring all these isolated experiences together in a more connected way?
Thread Truncated. Click to see all 3 replies.
I mean, there has been a lot of development, forward thinking and creativity shown in new games every since video games started being mainstream. But from time to time, some genres seems to become stagnated - for example RPG:s for a while in the 90's (almost every game felt the same (at least to me)), at the moment it feels like it is FPS-games and MMORPG's (everyone wants to be the next WoW).
There is and always will be creative headroom for creating a mega-hit, it's just that it's extremely hard on getting it ALL right. The problem I think is not that gamers want a specific formula, it's that games have become such a huge investment that unless the studio's have a really inspiring leader (<insert favourite studio head here>) they do not seem to dare venture outside of the box.
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