Weekend Confirmed Episode 43
by Garnett Lee, Jan 14, 2011 12:00pm PSTWhatcha' Been Playin? gets off to a big start this week with a lively discussion on the windup to the end and boss fight in Uncharted 2, first impressions of LittleBIGPlanet 2 and Ghost Trick, and, of course, an update from Cataclysm. Garnett, Jeff, and Billy then move on to your continuing comments on the topic of reviews before considering whether you can be addicted to buying games and what happens when a pay-to-play MMO goes free-to-play. Top stories like the brewing storm over Splosion Man developer Twisted Pixel calling out Capcom mobile for ripping off their game, anticipation of the Battlefield 3 unveiling due to come at GDC, and rumors of a Final Fantasy XIII sequel finish the show on a strong note in the Front Page.
Weekend Confirmed Ep. 43 - 01/14/2011
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Weekend Confirmed comes in four segments to make it easy to listen to in segments or all at once. Here's the timing for this week's episode:
Whatcha' Been Playin?: Start: 00:00:00 End: 00:34:10
Whatcha' Been Playin? and Cannata-ford: 00:35:15 End: 01:08:00
The Warning: 01:09:00 End: 01:41:40
Featured Music "Chemistry" by Tyrannosaurus Grace: 01:41:40 End: 01:44:56
The Front Page: Start: 01:44:56 End: 02:15:04
Tailgate Playoffs Wild Card Special: Start: 02:16:05 End: 02:28:37
The Featured Music segment presents Tyrannosaurus Grace, a 5 piece Pop Rock band from Ellensburg, WA. founded in late 2009 by childhood friends Tim Held and Justin Foss. They released their first self titled album in October of 2010 and currently play shows all over the Pacific Northwest as they continue to write and record new material all the time. The members are: Tim Held-Vocals, Guitar, Keyboards, Justin Foss-Guitar, keyboard, audio production, Jeff Gerrer- Bass, David Hoffman- Drums, Lakyn Bury-Vocals, guitar, keyboard. Their album is available on iTunes, Amazon.com, and CDBaby.com. Their website is tgraceband.
Original music in the show by Del Rio. Get his latest single, Small Town Hero on iTunes. Check out more, including the Super Mega Worm mix and other mash-ups on his ReverbNation page or Facebook page.
Jeff can also be seen on The Totally Rad Show. They've gone daily so there's a new segment to watch every day of the week!
Our Official Facebook Weekend Confirmed Page is coming along now so add us to your Facebook routine. We'll be keeping you up with the latest on the show there as well.
Nintendo kicks off 'Crowdfarter' promo for Game & Wario
Narco Terror announced from Deep Silver
Call of Duty: Ghosts teaser gives tenuous look at next-gen COD
OZombie will be Spicy Horse's take on Oz
Deadpool listed for Wii U on Amazon Canada



Comments
Let's face it, the current formula we're all talking about is basically the Call of Duty formula. Fight, earn experience, unlock new weapons, perks, and toys to play with, and use those to create a class suited to your play-style. Mix in a few challenges for extra XP and bragging rights.
What people seem to be forgetting is that this now-established, dominant formula has only been around for about 3 years in the popular game space. CoD4 brought it about in 2007, back when another formula, the HALO formula, was thought to be an untouchable standard.
CoD4 wasn't THAT huge compared to the CoD titles released now, it actually came in kind of under the radar of the Halo 3 hype train. I'd argue that people were getting a little tired of Halo by the time Halo 3 came out, or at least didn't feel Halo 3 evolved the franchise enough to warrant buying a new console for it. CoD4 came at the right time - it offered something new, fresh, and with just as much accessibility as Halo.
Somebody, eventually, will come up with the formula that kocks the CoD model off it's perch, or at least battles with it. I'm personally eager to see what DICE has in store for Battlefield 3.
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It could be that MOH sold on the premise of it's singleplayer story or concept, rather than being perceived as multiplayer experience to complement or replace COD. If that's the case, it shows how much room there is in this genre, as far as dollars that gamers are willing to spend on similar products.
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