Battlefield Play4Free Adds Punkbuster Support; Looking to Test Server Limits
by Xav de Matos, Jan 13, 2011 10:00am PSTIf cheating on the modern, free-to-play battlefield is getting you down, EA has revealed some very good news. In a post updating the ongoing beta for Battlefield Play4Free, the team revealed it has now enabled anti-cheating measures using Punkbuster.
"We have now enabled PunkBuster on all of our servers and we will be keeping a close eye on the battlefield to make sure it stays as cheater free as possible," the post notes. Punkbuster has been EA's go-to anti-cheating software, making its way into most all recent versions of Battlefield--including the cartoon-style, free-to-play Battlefield Heroes.
EA has also issued a call to arms for current beta testers to help "test the limits" of the game's servers. With a "common goal" of ten thousand peak concurrent users, the development team at EA's Easy studio is asking beta users to all jump online on Saturday, January 15 from 1pm through to 4pm ET.
If the team is unable to achieve its set goal to test the server limit, another--more drastic--attempt will be made. The dev revealed that if a second attempt is required it will purposefully shut down the beta's accessibility during weekdays and only activate the game over weekends. Presumably, the second attempt will continue to disable access until the common goal is reached.
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Comments
There are Google hacks that can get around PB and VAC, so this hardly even qualifies as anti-cheat protection. It's just like putting a word on something so people feel safe. It's quite sad cheating has gotten little to no coverage by the gaming industry as a whole and once in awhile all you see is stuff like this.
I did see really good anti-cheat technology being developed at one time called Hackcam. It was apparently bought out by a unnamed company and I've never heard about it since. It was ingenious as it didn't play the cat and mouse game of finding hacks in software, rather it looked for them in how people play. What they should and shouldn't be able to do, like shooting through walls at someone they shouldn't know is there or crosshairs that don't jump or rubberband in a completely automated fashion. It was amazing and the bane of cheaters everywhere.
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"It was ingenious as it didn't play the cat and mouse game of finding hacks in software, rather it looked for them in how people play."
That's how both PB and VAC work...
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