Evening Reading

By Garnett Lee, Jan 12, 2011 5:00pm PST I played Uncharted 2 as one of my catch-up-over-the-holidays games and finished it off the other night. After such a fun adventure--one of the best I've played--the last few combat encounters and then the boss fight felt like a tremendous punch to the gut. Someone on Twitter asked if I was suggesting that there shouldn't be boss fights at the end of games. Hell yes I am.

Boss fights grew as a logical extension of the control mechanic-heavy nature of video games in earlier generations. Since then, the content in and way we play games has dramatically evolved. In many games, like Uncharted 2, they no longer feel like an epic showcase and payoff for all the skills mastered in the game. Instead, they become a distracting--or often worse yet, annoying--anachronism. Sure, at the end of God of War III I wanted--nay, needed--a massive boss fight. But at the end of Uncharted 2, all I could think while running the patterns to beat that boss was "God, I wish this would end," and that's not the last feeling such a great game should leave.

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  • Anime menz

    F.L.C.L (Fooly Cooly): Have you seen it, did you like it, was it amazing and insightful or just downright annoying?

    For those of you unfamiliar with FLCL, just watch this. http://www.youtube.com/watch?v=o3b0A_KjihY

    Behind all the giant robots growing out of the head of a boy run over by a vespa riding alien girl who fight's with a bass guitar, constantly switching animation styles and loud jrock soundtrack by The Pillows, it's really sort of an amazing coming of age story set in a small town with a giant factory that looks like an iron.

    The entire show (only about 3 hours long) makes very little sense the first time through but it's immensely enjoyable. I'm not sure why, but I absolutely love it. it ends up feeling like a really great story told through what almost becomes a spoof of the whole anime genre and all it's associated craziness.