APB: Reloaded 'Closed Beta' Details Detained

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New details for the previously reported upcoming February "closed beta" for APB: Reloaded have been revealed on the game's blog, listing a number of the requirements expected from those who plan on walking the renovated streets of San Paro.

While some of the requirements are standard (submit your email address for information at the game's official site and sign up for an account at Gamersfirst.com), others are a little more detailed. "...You will be asked to submit a lot of additional data, among other things your DxDiag (if you don't know that is, then you might not be a great closed beta candidate) and some additional information about you, as well as about your system and your own background as a gamer," the post notes.

According to the post, about 20,000 users have registered for information on the beta and developer Reloaded Productions expects "about 10%-20% of players who sign up for the email notification will in fact fulfill all our closed beta registration requirements." The goal for the beta, the post reads, is to have approximately 6000-8000 confirmed players with an expected user count of 800 users online at "peak times."

The beta will test a number of changes made to the game since APB first went "dormant," including new balance and progression systems as well as the addition of "Vivox voice over IP libraries."

During the beta players will create "throw-away accounts," meaning no existing accounts from the previous version of the game will be carried over during the testing phase. Players will be able to reclaim original APB content (characters, for example) giving players access to "most (if not all)" customizations, gear and character names. The game's newly assigned developer is attempting to give players access to "lost and found" items from old accounts during the beta, but that has not been confirmed as of yet.

For a detailed list of changes and frequently asked questions regarding the rebirth of APB, make sure to check out the blog.

Xav de Matos was previously a games journalist creating content at Shacknews.

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From The Chatty
  • reply
    January 10, 2011 12:22 PM

    theres no way theyve fixed this game that fast

    • reply
      January 10, 2011 12:46 PM

      I thought the game was fun. I just wasn't going in for the whole pay per hour/month thing.

      • reply
        January 10, 2011 6:49 PM

        Really? I was in the beta and that whole game became painful to play very quickly. It felt like an incredibly ambitious, well-intentioned mess. The missions would be considered cookie-cutter ten years ago and the actual "APB" parts felt too repetitive to be the mainstay of the game.

        • reply
          January 10, 2011 6:56 PM

          Agreed...and this is all not even mentioning the randomness of matchups (lvl and numbers of people), the completely terrible state of the driving, and the ridiculously unbalanced weapons.

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