Weekend Discussion

By Xav de Matos, Jan 08, 2011 8:00am PST The snow finally fell hard on Toronto last night. It's a welcome change of pace from the dirty, muddy look the city has been sporting for most of the holiday season. Now, where's my shovel!

Here's what Team Shack will be playing this weekend.

  • Alice O'Connor: I'm hoping to spend the weekend reading or out and about but I'll probably end up playing a dash of Vanquish or Kane & Lynch 2 anyway.
  • Garnett Lee: It's the first round of the NFL playoffs and there are some great games to watch. The rest of the time I'll be finishing Uncharted 2, starting LittleBIGPlanet 2, and probably spending some time in the jungles of Bad Company 2 "Vietnam" online.
  • Brian Leahy: This weekend I'll be playing more WoW and SC2, though I do plan on turning my consoles on again this weekend to check out the Community Playlist in Halo: Reach, Vanquish, Assassin's Creed Brotherhood, and more NFS: Hot Pursuit.
  • Xav de Matos: Since I have to get ready for some upcoming travel, I may focus my attention on handhelds for a while. I've packed my iPhone with new games, downloaded new titles for my PSP, and dusted off Chrono Trigger for my NDS. At home, I'll keep my focus on replaying Dead Space, perfecting rounds of Super Street Fighter IV, and tearing it up in Vanquish.
  • Jeff Mattas: [Shoveling sand. There's no snow in California.]
  • Ozzie Mejia: School's started, so I'll be hitting the books...and sneaking in some rounds of Assassin's Creed: Brotherhood.

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  • http://www.escapistmagazine.com/news/view/106791-Telltales-Jurassic-Park-Adventures-Inspired-by-Heavy-Rain

    "Press X to fall off dinosaur fence".

    Telltale's Jurassic Park will still feel like a Telltale adventure game, but with a bit more spice. Telltale has studied the films and believes that Jurassic Park must feature both slower-paced character building with the tense and terrifying experience of a dinosaur jumping out of a bush. To do so, Telltale is taking inspiration from Heavy Rain.

    Jurassic Park's gameplay is still being crafted, but executive director Kevin Boyle says players will experience moments where they must investigate or explore, which will be followed by tense portions that leave players scrambling and possibly performing Heavy Rain style inputs. Also similar to Heavy Rain, players will have some aspect of choice that will change Jurassic Park's story, though the system Telltale is implementing isn't nearly as open-ended.

    Another interesting line in there: "Universal didn't want another first-person shooter in the franchise." Ouch; Trespasser was 12 years ago, but apparently still a painful memory for Universal.